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Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
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Adam Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Adam.meta Added tests: 7 年前
LightingData.asset Updated and cleaned all LW pipe tests and re-created template images 7 年前
LightingData.asset.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
PBRSpheres.fbx Added tests: 7 年前
PBRSpheres.fbx.meta Added tests: 7 年前
PBRSpheres.png Added tests: 7 年前
PBRSpheres.png.meta Added tests: 7 年前
PBRSpheres_albedo.tif Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres_albedo.tif.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres_spec.tif Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRSpheres_spec.tif.meta Created both Metallic and Specular PBR validation scenes with template image done in legacy pipe. 7 年前
PBRtest_Spec.mat Updated shader and materials to use same metallic/spec gloss map and keywords as standard. This will allow substance workflow to work in lightweight. 7 年前
PBRtest_Spec.mat.meta Added tests: 7 年前
ReflectionProbe-0.exr Updated and cleaned all LW pipe tests and re-created template images 7 年前
ReflectionProbe-0.exr.meta Updated and cleaned all LW pipe tests and re-created template images 7 年前
envHDR.exr Added tests: 7 年前
envHDR.exr.meta Added PBR material test scene, has a wide variety of different surfaces. Template image created in legacy pipe, may never pass as the shadows will always be out.. 7 年前
envSky.mat Added tests: 7 年前
envSky.mat.meta Added tests: 7 年前