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Juho Oravainen 4320bff0 Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
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D3D11.hlsl HDRenderPipeline: Push draft for adding POM 8 年前
D3D11.hlsl.meta First set of files 8 年前
D3D11_1.hlsl HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
D3D11_1.hlsl.meta Update ShaderLibrary and UnityStandard code 8 年前
Metal.hlsl Initial metal support kickoff. Tweaked shader pragma targets from 5.0 to 4.5. Added metal to only_renderers lists. Added initial platform header API/Metal.hlsl. Couple of include paths changed to absolute until a bugfix lands on Unity side. 8 年前
Metal.hlsl.meta Add LW SRP into material graph 7 年前
PSSL.hlsl HDRenderPipeline: Push draft for adding POM 8 年前
PSSL.hlsl.meta Add LW SRP into material graph 7 年前
Validate.hlsl HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
Validate.hlsl.meta Prepare for deferred rendering 8 年前