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Julien Ignace 2b609ae4 - Split Debug classes in separate files 7 年前
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Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Serialization Merge branch 'Unity-2017.3' into LightweightPipeline 7 年前
DebugActionManager.cs Cleaned up unused usings 7 年前
DebugActionManager.cs.meta Add LW SRP into material graph 7 年前
DebugItemHandler.cs Renaming and small fixes for Debug Window framework. 7 年前
DebugItemHandler.cs.meta Add LW SRP into material graph 7 年前
DebugItemUI.cs Renaming and small fixes for Debug Window framework. 7 年前
DebugItemUI.cs.meta Add LW SRP into material graph 7 年前
DebugMenuManager.cs - Split Debug classes in separate files 7 年前
DebugMenuManager.cs.meta Add LW SRP into material graph 7 年前
DebugMenuState.cs Fixed DebugWindow Item states initialization to avoid serialization problems on start up. 7 年前
DebugMenuState.cs.meta Add LW SRP into material graph 7 年前
DebugMenuUI.cs Cleaned up unused usings 7 年前
DebugMenuUI.cs.meta Add LW SRP into material graph 7 年前
DebugMenuUpdater.cs Cleaned up unused usings 7 年前
DebugMenuUpdater.cs.meta Add LW SRP into material graph 7 年前
DebugPanel.cs Renaming and small fixes for Debug Window framework. 7 年前
DebugPanel.cs.meta Add LW SRP into material graph 7 年前
DebugPanelUI.cs Renaming and small fixes for Debug Window framework. 7 年前
DebugPanelUI.cs.meta Add LW SRP into material graph 7 年前
Debugging.cs Cleaned up unused usings 7 年前
Debugging.cs.meta Add LW SRP into material graph 7 年前
Editor.meta Add LW SRP into material graph 7 年前
Serialization.meta Add LW SRP into material graph 7 年前