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Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 7 年前
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CombineLighting.shader Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
CombineLighting.shader.meta Fix Disney SSS for Intel GPUs 7 年前
SubsurfaceScattering.compute Added #pragma_only_renderers to compute shaders. 7 年前
SubsurfaceScattering.compute.meta Port SSS to compute WIP 7 年前
SubsurfaceScattering.hlsl Store SSS flags inside bsdfData.materialFeatures 7 年前
SubsurfaceScattering.hlsl.meta Draft 2 7 年前
SubsurfaceScattering.shader Introduced new macros for flow control attributes. 7 年前
SubsurfaceScattering.shader.meta Implement the initial version of the SSS algorithm 8 年前
SubsurfaceScatteringManager.cs Add an option to oversample SSS in the settings 7 年前
SubsurfaceScatteringManager.cs.meta Add a subsurface scattering manager to allocate RT 7 年前