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sebastienlagarde 35d83109 Commented out Single pass lighting to decrease shader compilation time. 7 年前
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Light More robust check at light creation (sanity check as we get report that problem may occur) 7 年前
LightLoop Commented out Single pass lighting to decrease shader compilation time. 7 年前
Reflection - Removed useless shadow atlases from HDRP 7 年前
Volumetrics Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 7 年前
Deferred.shader Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Deferred.shader.meta HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
DeferredDirectionalShadow.compute Added #pragma_only_renderers to compute shaders. 7 年前
DeferredDirectionalShadow.compute.meta Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Forward.hlsl HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Forward.hlsl.meta HDRenderLoop: miss a meta file 8 年前
GlobalIlluminationUtils.cs HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 7 年前
GlobalIlluminationUtils.cs.meta Push first draft 7 年前
Light.meta Move few files for better organization 7 年前
LightDefinition.cs Revert modification of lightdefinition for envlight 7 年前
LightDefinition.cs.hlsl Revert modification of lightdefinition for envlight 7 年前
LightDefinition.cs.hlsl.meta switched HDRenderLoop over to generated .hlsl 8 年前
LightDefinition.cs.meta Change LightingDefinition.hlsl to LightDefinition.cs 8 年前
LightEvaluation.hlsl Introduced new macros for flow control attributes. 7 年前
LightEvaluation.hlsl.meta Move light function to LightEvaluation.hlsl file 7 年前
LightLoop.meta Renamed TilePass to LightLoop 7 年前
LightUtilities.hlsl Revert modification of lightdefinition for envlight 7 年前
LightUtilities.hlsl.meta Move InitSkyEnvLightData() to LightUtilities.hlsl 8 年前
LightUtils.cs Update tooltip for users for ligths 7 年前
LightUtils.cs.meta first draft 7 年前
Lighting.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Lighting.hlsl.meta Very minimal loop done, display red shader 8 年前
Reflection.meta [PlanarReflection] Moved reflection files in Reflection folder 7 年前
SphericalHarmonics.cs Factor out the SH code 7 年前
SphericalHarmonics.cs.meta Factor out the SH code 7 年前
Volumetrics.meta Add a null VolumetricLighting shader 7 年前