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Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
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Slots Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
FloatField.cs Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
FloatField.cs.meta Workarounds for float formatting (e.g. 0.6 becoming a mess of decimal points) and label draggers (dragging not working on anything but first label on slot control) 7 年前
GradientEdge.cs Remove unused imports in entire solution 7 年前
GradientEdge.cs.meta Gradient edges 7 年前
GraphEditorView.cs Add docking layout to blackbourd via GeometryChangedEvent on GraphView 7 年前
GraphEditorView.cs.meta Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
MaterialGraphView.cs Fix compile errors on trunk by introducing various compatibility extensions 7 年前
MaterialGraphView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
MaterialNodeView.cs Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility 7 年前
MaterialNodeView.cs.meta [Material Graph] Rename and reorganise the repository. 8 年前
PixelCacheProfilerView.cs * Hunt down code causing pixel cache dirtying every frame 7 年前
PixelCacheProfilerView.cs.meta * Hunt down code causing pixel cache dirtying every frame 7 年前
PortInputView.cs Updated with the feedback from PR 7 年前
PortInputView.cs.meta Outside node controls for texture slots + various fixes 7 年前
PreviewSceneResources.cs Merge pull request #174 from Unity-Technologies/tim-bug-fixes 7 年前
PreviewSceneResources.cs.meta Move actual preview rendering into PreviewManager 7 年前
ShaderPort.cs * Fix Serializable(Cubemap|Mesh|Texture) classes 7 年前
ShaderPort.cs.meta - Remove NodeCreator 7 年前
Slots.meta Outside node controls for texture slots + various fixes 7 年前