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目录树:
236d930e
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
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2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
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ScriptableRenderPipeline
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ScriptableRenderPipeline
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LightweightPipeline
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LWRP
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Editor
文件历史
GitHub
a4c56c1e
Merge pull request
#1093
from Unity-Technologies/backport/1091-lw-bugfixes
Backport/1091 lw bugfixes
7 年前
..
ShaderGUI
Merge pull request #1088 from Unity-Technologies/backport/1087-perf-regression-fix
7 年前
ShaderGraph
Merge pull request #1093 from Unity-Technologies/backport/1091-lw-bugfixes
7 年前
LightweightAssetEditor.cs
Added Cascade Split UI
7 年前
LightweightAssetEditor.cs.meta
Add LW SRP into material graph
7 年前
LightweightCameraEditor.cs
HDR is disabled by default in LW pipeline asset. This was causing a major performance difference because builtin will only have HDR enabled in forward if a tonemapping fx is enabled.
7 年前
LightweightCameraEditor.cs.meta
Added camera inspector for lightweight pipeline.
7 年前
LightweightLightEditor.cs
Do not show cookie UI
7 年前
LightweightLightEditor.cs.meta
Create custom light inspector for lightweight pipeline.
7 年前
LightweightMaterialUpgrader.cs
Fixed a few upgrading bugs
7 年前
LightweightMaterialUpgrader.cs.meta
Refactored upgraders. Added Terrain and Particles upgraders.
7 年前
LightweightShaderIncludePaths.cs
Fixed inconsistent line endings.
7 年前
LightweightShaderIncludePaths.cs.meta
Updated lightweight paths.
7 年前
ShaderGUI.meta
Moved LW files to LWRP folder to for better handling with package manager.
7 年前
ShaderGraph.meta
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
UpgradeCommon.cs
Upgrade Lightweight shaders and UI to closer match HD and Shader Graph
7 年前
UpgradeCommon.cs.meta
Add LW SRP into material graph
7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef
Move Lightweight Shader Graph sub-shaders from SG repo
7 年前
com.unity.render-pipelines.lightweight.Editor.asmdef.meta
Bump version + Various fixes for assembly definition files:
7 年前