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Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
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CoreResources Update lightweight pipeline / SRP version 7 年前
Debugging (wip) Added refraction model 7 年前
IncludePaths Merge branch 'master' into LightweightPipeline 7 年前
ShaderGenerator (wip) Added refraction model 7 年前
TextureCombiner Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Volume Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix 7 年前
CameraEditorUtils.cs [PlanarReflection] (wip) oblique frustrum drawing 7 年前
CameraEditorUtils.cs.meta [HDCameraEditor] Moved Camera utilities to Core 7 年前
CoreEditorDrawers.cs [UI] Removed animation on foldouts 7 年前
CoreEditorDrawers.cs.meta Added drawers 7 年前
CoreEditorStyles.cs CoreEditorUtils additions 7 年前
CoreEditorStyles.cs.meta CoreEditorUtils additions 7 年前
CoreEditorUtils.cs Added Cascade Split UI 7 年前
CoreEditorUtils.cs.meta Update lightweight pipeline / SRP version 7 年前
CoreResources.meta Move resources outside of resource folder 7 年前
Debugging.meta Add LW SRP into material graph 7 年前
FilterWindow.cs [Breaking] Moved volume components & profiles to disk-based assets 7 年前
FilterWindow.cs.meta Added "add component overrides" button in volume UI 7 年前
IncludePaths.meta Bump version + Various fixes for assembly definition files: 7 年前
MaterialUpgrader.cs Upgrade material upgrader 7 年前
MaterialUpgrader.cs.meta Material Upgrader support first pass 8 年前
PropertyFetcher.cs Added drawers 7 年前
PropertyFetcher.cs.meta Update lightweight pipeline / SRP version 7 年前
SceneRenderPipeline.cs Add LW SRP into material graph 7 年前
SceneRenderPipeline.cs.meta Add LW SRP into material graph 7 年前
ShaderGenerator.meta moved editor-specific shader generator code to an Editor folder 8 年前
TextureCombiner.meta Upgrade material upgrader 7 年前
Volume.meta Generic volume framework 7 年前
com.unity.render-pipelines.core.Editor.asmdef Added Culling test scene 7 年前
com.unity.render-pipelines.core.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前