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Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
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CommonSettings_Cascaded.asset Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
CommonSettings_Cascaded.asset.meta Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
HDRISkyParameters_Cascaded.asset Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
HDRISkyParameters_Cascaded.asset.meta Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Lit_Gray.mat Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Lit_Gray.mat.meta Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前