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Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
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Decal Update decal menu 7 年前
Lighting Merge pull request #634 from Unity-Technologies/light-editor-cleanup 7 年前
Material Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
SceneSettings Merge pull request #450 from Unity-Technologies/Unity-2017.3 7 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Decal.meta Update decal menu 7 年前
HDAssetFactory.cs Merge pull request #636 from Unity-Technologies/Branch_FixCreateHDResources 7 年前
HDAssetFactory.cs.meta Moved asset/resources editor code out of runtime classes 7 年前
HDBaseEditor.cs Full SSS refactor 7 年前
HDBaseEditor.cs.meta Full SSS refactor 7 年前
HDEditorCLI.cs HDRenderPipeline: Fix various warning + Add versionning to HDAdditionalData 7 年前
HDEditorCLI.cs.meta Added CLI utility to reset material keywords 7 年前
HDEditorUtils.cs Bump package version & rename high-quality package to high-definition 7 年前
HDEditorUtils.cs.meta Moved editor code from HDUtils to HDEditorUtils 7 年前
HDRenderPipelineInspector.Styles.cs support for tile binning in async compute (disabled) 7 年前
HDRenderPipelineInspector.Styles.cs.meta HDRenderPipelineInspector cleanup 7 年前
HDRenderPipelineInspector.cs HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
HDRenderPipelineInspector.cs.meta HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
HDRenderPipelineMenuItems.cs Porting sky/fog systems to Interpolation volumes. 7 年前
HDRenderPipelineMenuItems.cs.meta HDRenderPipeline: Add support for normal and detail normal scale 8 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
UpgradeStandardShaderMaterials.cs Correct menu items that should be internal/not internal 7 年前
UpgradeStandardShaderMaterials.cs.meta Material Upgrader support first pass 8 年前
cli.ps1 Added CLI utility to reset material keywords 7 年前
cli.ps1.meta Added CLI utility to reset material keywords 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef Add missing references 7 年前
com.unity.render-pipelines.high-definition.Editor.asmdef.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前