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Sebastien Lagarde 1b01b294 unify applyHeight call 7 年前
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Camera Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Debug Refactor the UI to have vertex, pixel and tessellation displacement 7 年前
Editor Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Lighting Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Material unify applyHeight call 7 年前
RenderPipelineResources Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
SceneSettings Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
ShaderPass Remove object scale from attribute/interpolator of tessellation 7 年前
Sky Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Wind Merge branch 'Add-Per-Pixel-scale' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Camera.meta HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Debug.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Editor.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
HDRenderPipeline.cs Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前
HDRenderPipeline.cs.meta Merge branch 'master' into shadows 8 年前
HDRenderPipelineAsset.asset Added copy utility 7 年前
HDRenderPipelineAsset.asset.meta HDRenderPipeline: update shader generator and code to match C# static naming convention 8 年前
HDRenderPipelineAsset.cs Moved asset/resources editor code out of runtime classes 7 年前
HDRenderPipelineAsset.cs.meta HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
HDStringConstants.cs Clean/update for distortion + add a transparent depth prepass 7 年前
HDStringConstants.cs.meta Precompute ShaderIds to avoid allocation 7 年前
HDUtils.cs Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
HDUtils.cs.meta - First version of sky renderer 8 年前
Lighting.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
RenderPipelineResources.meta HDRenderPipeline.: Create RenderPipelineResources 8 年前
SceneSettings.meta Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
ShaderConfig.cs Cleaned up unused usings 7 年前
ShaderConfig.cs.hlsl Camera-relative rendering WIP 7 年前
ShaderConfig.cs.hlsl.meta HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
ShaderConfig.cs.meta HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
ShaderPass.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderVariables.hlsl Improve fog parametrization (+optimize) 7 年前
ShaderVariables.hlsl.meta First set of files 8 年前
ShaderVariablesFunctions.hlsl Rename 'camera' to 'view' (where applicable) for clarity 7 年前
ShaderVariablesFunctions.hlsl.meta starting to update nodes to new library. 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl Use the legacy Unity matrices for shadow map rendering 7 年前
ShaderVariablesMatrixDefsHDCamera.hlsl.meta Split 'ShaderVariables.hlsl' into 3 files 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl Use the legacy Unity matrices for shadow map rendering 7 年前
ShaderVariablesMatrixDefsLegacyUnity.hlsl.meta starting to update nodes to new library. 7 年前
Sky.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Wind.meta Added first version of vertex wind and a corresponding test scene. 8 年前