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using System.Reflection;
namespace UnityEngine.MaterialGraph
{
[Title("Math/Range/Clamp")]
public class ClampNode : CodeFunctionNode
{
public ClampNode()
{
name = "Clamp";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_Smoothstep(
[Slot(0, Binding.None)] DynamicDimensionVector input,
[Slot(1, Binding.None)] DynamicDimensionVector min,
[Slot(2, Binding.None)] DynamicDimensionVector max,
[Slot(3, Binding.None)] out DynamicDimensionVector result)
{
return
@"
{
result = clamp(input, min, max);
}";
}
}
}