using System.Reflection; namespace UnityEngine.MaterialGraph { [Title("Math/Range/Clamp")] public class ClampNode : CodeFunctionNode { public ClampNode() { name = "Clamp"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_Smoothstep", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_Smoothstep( [Slot(0, Binding.None)] DynamicDimensionVector input, [Slot(1, Binding.None)] DynamicDimensionVector min, [Slot(2, Binding.None)] DynamicDimensionVector max, [Slot(3, Binding.None)] out DynamicDimensionVector result) { return @" { result = clamp(input, min, max); }"; } } }