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sebastienlagarde 48b499da Update Scene Test after change of Anisotropy as MaterialId 7 年前
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CameraMotionVectors.shader Update #includes of ShaderLibrary to new path 7 年前
CameraMotionVectors.shader.meta Added motion vectors support; Refactored HDCamera 7 年前
DefaultAmbientOcclusionSettings.asset HDRenderPipeline: Finish to fix issue with AO 7 年前
DefaultAmbientOcclusionSettings.asset.meta HDRenderPipeline: Finish to fix issue with AO 7 年前
DefaultCommonSettings.asset HDRenderPipeline.: Create RenderPipelineResources 7 年前
DefaultCommonSettings.asset.meta HDRenderPipeline: Update default config so it display correctly 8 年前
DefaultHDMaterial.mat Update Scene Test after change of Anisotropy as MaterialId 7 年前
DefaultHDMaterial.mat.meta HDRenderPipeline: Add default material for HDRenderPipeline 7 年前
DefaultSkybox.exr HDRenderPipeline: Update sky editor 7 年前
DefaultSkybox.exr.meta HDRenderPipeline: Update sky editor 7 年前
HDRenderPipelineResources.asset Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
HDRenderPipelineResources.asset.meta HDRenderPipeline: Update pathname that are use for resource creation after the directory have been reorganize 7 年前
RenderPipelineResources.cs Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DeferredDirShadow 7 年前
RenderPipelineResources.cs.meta various changes to the HD renderloop to match the preview camera changes 8 年前