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Peter Bay Bastian f516d811 Merge remote-tracking branch 'origin/subgraph' 7 年前
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Art Texture asset is now a real asset type... 7 年前
Channel Texture asset is now a real asset type... 7 年前
Input Merge remote-tracking branch 'origin/subgraph' 7 年前
Logic Texture asset is now a real asset type... 7 年前
Math Porting more nodes to not be function nodes 8 年前
Normal [fix]Partial fix to rendering not being updated. Not complete but getting there. 7 年前
Procedural Porting more nodes to not be function nodes 8 年前
UV Remove function 1 input and function 4 input 8 年前
AbstractMasterNode.cs Remove "AnyNode" 7 年前
AbstractMasterNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
AbstractMaterialNode.cs [fixes]Fix broken unit tests. 7 年前
AbstractMaterialNode.cs.meta [Material Graph]Refactoring graph architecture. 9 年前
Art.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Channel.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
FunctionMultiInput.cs [Material Graph] Rename and reorganise the repository. 8 年前
FunctionMultiInput.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
HLSLNode.cs Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 7 年前
HLSLNode.cs.meta Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
Input.meta Menu Reorg: Input 8 年前
Logic.meta Added an IF node 8 年前
Math.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Normal.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
Procedural.meta Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
PropertyNode.cs Add time checkbox 8 年前
PropertyNode.cs.meta [Shader Graph] Inital commit of modularised graph editor 12 年前
PropertyType.cs Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
PropertyType.cs.meta [shader graph]Data refactor 3 9 年前
SlotValue.cs Texture asset is now a real asset type... 7 年前
SlotValue.cs.meta [shader graph]Update update some nodes to have multiple outputs. 9 年前
TitleAttribute.cs [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
TitleAttribute.cs.meta [Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still 9 年前
UV.meta Menu Reorg: UV 8 年前
VectorProjectionNode.cs converting nodes to new system. 8 年前
VectorProjectionNode.cs.meta Added matrix multiply, transpose, vector projection and rejection 8 年前
VectorRejectionNode.cs converting nodes to new system. 8 年前
VectorRejectionNode.cs.meta Added matrix multiply, transpose, vector projection and rejection 8 年前