使用 JavaScript能使本网站更好的工作。
首页
探索
关于Plastic
登录
unity-tech-cn
/
ScriptableRenderPipeline
关注
29
点赞
0
派生
3
代码
合并请求
版本发布
您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
405
提交
85
分支
28
Plastic标签
C#
71%
HLSL
21.7%
ShaderLab
5.1%
GLSL
2.1%
目录树:
175e0c89
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
分支列表
标签列表
${ item.name }
创建分支
${ searchTerm }
从 '175e0c89'
${ noResults }
ScriptableRenderPipeline
/
Assets
/
TestScenes
/
HDTest
文件历史
GitHub
13ca3e1b
Merge pull request
#252
from EvgeniiG/material_id_update
Update the HD test scene
8 年前
..
BasicProfiling
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
CascadedShadowsTest
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GIParityTest
Added GI modes test scene.
8 年前
GammaTest
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
GraphicTest
Merge pull request #252 from EvgeniiG/material_id_update
8 年前
HDRI
HDRenderPipeline: Fix PI issue in disney Diffuse integration for diffuse
8 年前
LayeredLitTest
Merge pull request #228 from Unity-Technologies/shadows
8 年前
Material
Merge pull request #252 from EvgeniiG/material_id_update
8 年前
NewBatcherTest
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
Prefabs
Add a test scene for HDRenderLoop
8 年前
Rock
Merge pull request #251 from EvgeniiG/material_id_update
8 年前
SphereStandard
Merge pull request #251 from EvgeniiG/material_id_update
8 年前
WindTest
Merge pull request #228 from Unity-Technologies/shadows
8 年前
BasicProfiling.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
BasicProfiling.unity
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
BasicProfiling.unity.meta
Added a basic profiling scene with fixed cameras (some lighting cases for now)
8 年前
CascadedShadowsTest.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
CascadedShadowsTest.unity
Fixed material bindings on Cascaded test scene.
8 年前
CascadedShadowsTest.unity.meta
Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization.
8 年前
GIParityTest.meta
Added GI modes test scene.
8 年前
GIParityTest.unity
Added GI modes test scene.
8 年前
GIParityTest.unity.meta
Added GI modes test scene.
8 年前
GammaTest.meta
Added a scene to test gamma (only basic case right now).
8 年前
GammaTest.unity
Added a scene to test gamma (only basic case right now).
8 年前
GammaTest.unity.meta
Added a scene to test gamma (only basic case right now).
8 年前
GlobalIlluminationTest.meta
Added the possibility to choose the update mode of sky environment lighting.
8 年前
GlobalIlluminationTest.unity
Fixed GI test scene
8 年前
GlobalIlluminationTest.unity.meta
Fixed global illumination setup and shader.
8 年前
GraphicTest.meta
HDRenderPipeline; Add Pom test level
8 年前
HDRI.meta
HDRenderPipeline: More rename of UnityEditor.Experimental.ScriptableRenderLoop + minor stuff
8 年前
HDRenderLoopTest.unity
Merge pull request #240 from Unity-Technologies/postfx
8 年前
HDRenderLoopTest.unity.meta
Add a test scene for HDRenderLoop
8 年前
LayeredLitTest.meta
Fixed LayeredLit detail maps and improved the LayeredLitTest scene.
8 年前
LayeredLitTest.unity
Put a free camera in all the test scenes.
8 年前
LayeredLitTest.unity.meta
Added proper support for Vertex Color in LayeredLit shader.
8 年前
Material.meta
More work
8 年前
NewBatcherBench1.unity
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
NewBatcherBench1.unity.meta
new test scene to bench the new batcher ( NewBatcherBench1 )
8 年前
NewBatcherTest.meta
SRP: Move shader generator to SRP folder + add specularcolor test for hdrenderpipeline
8 年前
Prefabs.meta
Add a test scene for HDRenderLoop
8 年前
Rock.meta
Add a test scene for HDRenderLoop
8 年前
SphereStandard.meta
HDRenderLoop: Fix issue with box projection and local offset + add test scene
8 年前
WindTest.meta
Added first version of vertex wind and a corresponding test scene.
8 年前
WindTest.unity
Added first version of vertex wind and a corresponding test scene.
8 年前
WindTest.unity.meta
Added first version of vertex wind and a corresponding test scene.
8 年前