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Aleksandr Kirillov 34562958 Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
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LightweightPipelineAsset.cs Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineEditorResources.asset Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.cs Split resources into editor and runtime resources 7 年前
LightweightPipelineEditorResources.cs.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.asset Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
LightweightPipelineResources.asset.meta Split resources into editor and runtime resources 7 年前
LightweightPipelineResources.cs Added a shader that resolves a MSAA depth RT to execute on platforms that support tex2dms. 7 年前
LightweightPipelineResources.cs.meta Split resources into editor and runtime resources 7 年前