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Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
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AssetProcessors Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
BuildProcessors Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Camera Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Lighting Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Material Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
RenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
RenderPipelineResources Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
ShaderGraph Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Shadows Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Sky Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Upgraders Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
AssetProcessors.meta HDRP: Reorganize folder and files 7 年前
BuildProcessors.meta HDRP: Reorganize folder and files 7 年前
Camera.meta [HDCameraEditor] (wip) 7 年前
Lighting.meta First draft of new light editor 7 年前
Material.meta Assembly definition files + move various Editor folders into a common Editor folder (needed for assembly definition files) 7 年前
RenderPipeline.meta HDRP: Reorganize folder and files 7 年前
RenderPipelineResources.meta HDRP: Reorganize folder and files 7 年前
ShaderGraph.meta Move HD sub-shader into HD package 7 年前
Shadows.meta Moved HDShadowSettings and ContactShadowsEditor to the right folders. 7 年前
Sky.meta Ported Legacy Unity procedural sky to HDRP and renamed our ProceduralSky to BlacksmithSky (pending removal) 7 年前
Unity.RenderPipelines.HighDefinition.Editor.asmdef Fix assembly names to match unity convention. (#1675) 6 年前
Unity.RenderPipelines.HighDefinition.Editor.asmdef.meta Bump version + Various fixes for assembly definition files: 7 年前
Upgraders.meta HDRP: Reorganize folder and files 7 年前