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Felipe Lira 4655c92c Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
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LightweightBlit.shader Addresssed UI issues. 7 年前
LightweightBlit.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCopyDepth.shader Addresssed UI issues. 7 年前
LightweightCopyDepth.shader.meta Update lightweight pipeline / SRP version 7 年前
LightweightCore.cginc Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightCore.cginc.meta Add LW SRP into material graph 7 年前
LightweightLighting.cginc Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightLighting.cginc.meta Add LW SRP into material graph 7 年前
LightweightPassLit.cginc Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightPassLit.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc Update lightweight pipeline / SRP version 7 年前
LightweightPassShadow.cginc.meta Update lightweight pipeline / SRP version 7 年前
LightweightShadows.cginc Added support to spot light cookies. 7 年前
LightweightShadows.cginc.meta Add LW SRP into material graph 7 年前
LightweightStandard.shader Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightStandard.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardParticles.shader Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightStandardParticles.shader.meta Added support to Standard Particles 7 年前
LightweightStandardParticlesUnlit.shader Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardParticlesUnlit.shader.meta Added standard particle unlit. Created Particles ShaderGUI based on standard GUI. Removed distortion. 7 年前
LightweightStandardSimpleLighting.shader Added a depth prepass for cases when MSAA is enabled and we don't have texture2DMS to resolved depth. 7 年前
LightweightStandardSimpleLighting.shader.meta Add LW SRP into material graph 7 年前
LightweightStandardTerrain.shader Fixed crash in pipeline startup due to missing resources. Removed fog computation from inner fragment shading loop. 7 年前
LightweightStandardTerrain.shader.meta Converted terrain standard shader to lightweight. 7 年前
LightweightUnlit.shader Addresssed UI issues. 7 年前
LightweightUnlit.shader.meta Add LW SRP into material graph 7 年前