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Peter Bay Bastian 14ac0ce2 Initial work on support assembly definition files 7 年前
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Data Small refactor of soft particles to RequireDepth as that is more general. 7 年前
Editor Initial work on support assembly definition files 7 年前
Materials Merge pull request #585 from Unity-Technologies/Unity-2017.3 7 年前
Shaders Merge branch 'master' into LightweightPipeline 7 年前
Data.meta LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
Editor.meta Add LW SRP into material graph 7 年前
LightweightConstantBuffer.cs Added support to subtractive mixed light mode. 7 年前
LightweightConstantBuffer.cs.meta Update lightweight pipeline / SRP version 7 年前
LightweightPipeline.cs Small refactor of soft particles to RequireDepth as that is more general. 7 年前
LightweightPipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LightweightPipelineUtils.cs Fixed some issues on OpenGL and fixed test scene 007 material keywords. 7 年前
LightweightPipelineUtils.cs.meta Add LW SRP into material graph 7 年前
Materials.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef Initial work on support assembly definition files 7 年前
com.unity.render-pipelines.lightweight.Runtime.asmdef.meta Initial work on support assembly definition files 7 年前
package.json Update to latest post processing, bump package version and include some package files in the repo 7 年前
package.json.meta Update to latest post processing, bump package version and include some package files in the repo 7 年前
sub-package.json Python script to manage sub-packages 7 年前
sub-package.json.meta Python script to manage sub-packages 7 年前