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Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
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Core.hlsl got rid of the unnecessary tangent normalization. mikkts compliance only requires normalization when converting normal from TS to WS. 7 年前
Core.hlsl.meta Add LW SRP into material graph 8 年前
CoreFunctions.hlsl Fix parameter name typo 7 年前
CoreFunctions.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
Input.hlsl Merged master 7 年前
Input.hlsl.meta Added support to subtractive mixed light mode. 7 年前
InputBuiltin.hlsl Fixed LW constant buffer precision 7 年前
InputBuiltin.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
InputSurfaceCommon.hlsl Moved SurfaceData to InputSrufaceCommon. 7 年前
InputSurfaceCommon.hlsl.meta Added meta pass for StandardShader. 7 年前
InputSurfacePBR.hlsl Fixed a compilation error in LW PBR Standard shader 7 年前
InputSurfacePBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceSimple.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceUnlit.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
InputSurfaceUnlit.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Lighting.hlsl further optimized BRDF function by fitting normalization term into a MAD and computing roughness² - 1.0h outside the light loop. 7 年前
Lighting.hlsl.meta Add LW SRP into material graph 8 年前
LightweightPassDepthOnly.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassDepthOnly.hlsl.meta Changed ShadowPass and DepthOnlyPass to account for alpha clip. 7 年前
LightweightPassLit.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassLit.hlsl.meta Update lightweight pipeline / SRP version 7 年前
LightweightPassLitSimple.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassLitSimple.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassMeta.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassMeta.hlsl.meta Added meta pass for StandardShader. 7 年前
LightweightPassShadow.hlsl Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
LightweightPassShadow.hlsl.meta Update lightweight pipeline / SRP version 7 年前
Particles.hlsl Moved SurfaceData to InputSrufaceCommon. 7 年前
Particles.hlsl.meta Ported Lightweight to SRP shader library. 7 年前
ParticlesPBR.hlsl Fixed a typo in PBS particle surface data initializer 7 年前
ParticlesPBR.hlsl.meta Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Shadows.hlsl Merge branch 'lw/shadow-optimization' 7 年前
Shadows.hlsl.meta Add LW SRP into material graph 8 年前