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Peter Bay Bastian 10c0414f Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail 7 年前
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LightweightPipelineAsset.cs Put use of `UnityEditor` in `UNITY_EDITOR` so that builds don't fail 7 年前
LightweightPipelineAsset.cs.meta Add LW SRP into material graph 7 年前
LightweightPipelineResource.asset fixed issue that package manager was not being able to load lightweight pipeline resources properly. 7 年前
LightweightPipelineResource.asset.meta LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前
LightweightPipelineResource.cs Runned auto format tool. 7 年前
LightweightPipelineResource.cs.meta LightweightPipeline asset is initialized from resource file. Moved pipeline asset to outside lightweight package. 7 年前