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29 行
607 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public struct MaterialParameterVariation
{
public string parameter;
public enum ParamType { Float, Bool, Int, Vector, Texture, Color }
public ParamType paramType;
public bool multi;
public bool b_Value;
public int i_Value;
public float f_Value;
public Vector4 v_Value;
public Color c_Value;
public int i_Value_Max;
public float f_Value_Max;
public Vector4 v_Value_Max;
public Color c_Value_Max;
public Texture t_Value;
public int count;
}