using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct MaterialParameterVariation { public string parameter; public enum ParamType { Float, Bool, Int, Vector, Texture, Color } public ParamType paramType; public bool multi; public bool b_Value; public int i_Value; public float f_Value; public Vector4 v_Value; public Color c_Value; public int i_Value_Max; public float f_Value_Max; public Vector4 v_Value_Max; public Color c_Value_Max; public Texture t_Value; public int count; }