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31 行
756 B

using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Title("Math", "Matrix", "Matrix Determinant")]
public class MatrixDeterminantNode : CodeFunctionNode
{
public MatrixDeterminantNode()
{
name = "Matrix Determinant";
}
protected override MethodInfo GetFunctionToConvert()
{
return GetType().GetMethod("Unity_MatrixDeterminant", BindingFlags.Static | BindingFlags.NonPublic);
}
static string Unity_MatrixDeterminant(
[Slot(0, Binding.None)] DynamicDimensionMatrix In,
[Slot(1, Binding.None)] out Vector1 Out)
{
return
@"
{
Out = determinant(In);
}
";
}
}
}