using System.Reflection; using UnityEngine; namespace UnityEditor.ShaderGraph { [Title("Math", "Matrix", "Matrix Determinant")] public class MatrixDeterminantNode : CodeFunctionNode { public MatrixDeterminantNode() { name = "Matrix Determinant"; } protected override MethodInfo GetFunctionToConvert() { return GetType().GetMethod("Unity_MatrixDeterminant", BindingFlags.Static | BindingFlags.NonPublic); } static string Unity_MatrixDeterminant( [Slot(0, Binding.None)] DynamicDimensionMatrix In, [Slot(1, Binding.None)] out Vector1 Out) { return @" { Out = determinant(In); } "; } } }