.. |
Input
|
Menu Reorg: Input
|
8 年前 |
UV
|
Menu Reorg: UV
|
8 年前 |
AbsoluteNode.cs
|
[Format]Run code formatting
|
9 年前 |
AbsoluteNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
AbstractMasterNode.cs
|
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
|
8 年前 |
AbstractMasterNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
AbstractMaterialNode.cs
|
[Material Graph]Show slot default inputs in the inspector.
|
8 年前 |
AbstractMaterialNode.cs.meta
|
[Material Graph]Refactoring graph architecture.
|
9 年前 |
AddNode.cs
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
9 年前 |
AddNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
BlendNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
BlendNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
ClampNode.cs
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
9 年前 |
ClampNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
CombineChannelsNode.cs
|
Split And Combine step1
|
8 年前 |
CombineChannelsNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
DivNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
DivNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
DotNode.cs
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
9 年前 |
DotNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
FresnelNode.cs
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
9 年前 |
FresnelNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Function1Input.cs
|
[Format]Run code formatting
|
9 年前 |
Function1Input.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Function2Input.cs
|
[Format]Run code formatting
|
9 年前 |
Function2Input.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Function3Input.cs
|
Cleanup
|
8 年前 |
Function3Input.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Function4Input.cs
|
Added Function4Input & Function4InputTest
|
8 年前 |
Function4Input.cs.meta
|
Added Function4Input & Function4InputTest
|
8 年前 |
FunctionMultiInput.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
FunctionMultiInput.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Input.meta
|
Menu Reorg: Input
|
8 年前 |
LengthNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
LengthNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
LerpNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
LerpNode.cs.meta
|
[shader graph] add lerp node.
|
9 年前 |
LevelNode.cs
|
move levelNode to "range" menu
|
8 年前 |
LevelNode.cs.meta
|
Step1 for LevelNode
|
8 年前 |
MaterialSlot.cs
|
Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with.
|
8 年前 |
MaterialSlot.cs.meta
|
[Material Graph]Refactoring graph architecture.
|
9 年前 |
MaxNode.cs
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
9 年前 |
MaxNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
MinNode.cs
|
[Format]Run code formatting
|
9 年前 |
MinNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
MultiplyNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
MultiplyNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
NormalizeNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
NormalizeNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
PowerNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
PowerNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
Precision.cs
|
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
|
9 年前 |
Precision.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
PreviewMode.cs
|
[Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely.
|
9 年前 |
PreviewMode.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
PreviewProperty.cs
|
Added nodes
|
8 年前 |
PreviewProperty.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
PropertyNode.cs
|
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
|
8 年前 |
PropertyNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
PropertyType.cs
|
Added nodes
|
8 年前 |
PropertyType.cs.meta
|
[shader graph]Data refactor 3
|
9 年前 |
QuantizeNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
QuantizeNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
ReflectNode.cs
|
[Format]Run code formatting
|
9 年前 |
ReflectNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
SinNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
SinNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
SlotValue.cs
|
[Format]Run code formatting
|
9 年前 |
SlotValue.cs.meta
|
[shader graph]Update update some nodes to have multiple outputs.
|
9 年前 |
SmoothStepNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
SmoothStepNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
SubtractNode.cs
|
[Material Graph] Rename and reorganise the repository.
|
8 年前 |
SubtractNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
SwizzleNode.cs
|
SwizzleNode now working
|
8 年前 |
SwizzleNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |
TitleAttribute.cs
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
TitleAttribute.cs.meta
|
[Material Graph] Sub graph / subgraph input nodes are can be added now, need to work on slots still
|
9 年前 |
UV.meta
|
Menu Reorg: UV
|
8 年前 |
UnpackNormalNode.cs
|
[Format]Run code formatting
|
9 年前 |
UnpackNormalNode.cs.meta
|
[Shader Graph] Inital commit of modularised graph editor
|
12 年前 |