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Evgenii Golubev 07664395 Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
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BasicRenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Core Merge branch 'master' 7 年前
Editor Merge branch 'metal' into classicDeferredMobile 8 年前
Fptl merged master 7 年前
HDRenderPipeline Remove the pre-generated mesh dependency from the GGX convolution shader 7 年前
LightweightPipeline merged master 7 年前
OnTileDeferredPipeline set up clear/dont care and memoryless render targets on attachments we dont have to store 7 年前
ShaderGenerator create new branch from stable place of classicDeferredMobile and cherry pick all previous commits since history got corrupted somewhere 7 年前
ShaderLibrary Implement computation of the view vector from the screen space coordinate 7 年前
core [gc]Convert to pooling 7 年前
BasicRenderPipeline.meta Add BasicRenderLoopTutorial 8 年前
Core.meta Refactorentrypoint (#68) 8 年前
Editor.meta Material Upgrader support first pass 8 年前
Fptl.meta throwing in fptl project 8 年前
HDRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
LightweightPipeline.meta Fixed rendering when no lights we present in the scene. Updated test scenes and images. 7 年前
OnTileDeferredPipeline.meta initial port of Classic OnChip Deferred Mobile Renderloop based on exisitng standard and deferred shaders from built-in renderloops with new shadows. 8 年前
PostProcessing.meta PostProcessing integration 8 年前
ShaderGenerator.meta Shader generator 8 年前
ShaderLibrary.meta First set of files 8 年前
ShadowIncludes.inl Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
ShadowIncludes.inl.meta Add LW SRP into material graph 7 年前