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sebastienlagarde 2345a375 Rename transparentQueuePriority to transparentSortPriority 7 年前
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Builtin Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Decal Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
DiffusionProfile Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
GGXConvolution Merge branch 'master' into LightweightPipeline 7 年前
LayeredLit Rename transparentQueuePriority to transparentSortPriority 7 年前
Lit Rename transparentQueuePriority to transparentSortPriority 7 年前
SubsurfaceScattering Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback 7 年前
Unlit Rename transparentQueuePriority to transparentSortPriority 7 年前
Builtin.meta Moved debug rendering of tile lists to separate shader pass 8 年前
Decal.meta HDRenderPipeline decals: Addressed PR feedback 7 年前
DiffusionProfile.meta HDRenderPipeline: Move all files into HDRP folder 7 年前
GGXConvolution.meta - Moved GGX Convolution related files to Material/GGXConvolution 7 年前
LayeredLit.meta Renamed LayeredLit folder to InfluenceLayeredLit 7 年前
Lit.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
Material.hlsl Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
Material.hlsl.meta First set of files 8 年前
MaterialUtilities.hlsl Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
MaterialUtilities.hlsl.meta Move SampleBakedGI & CalculateVelocity to MaterialUtilities.hlsl (it allows sharing with MaterialGraph template shader) 8 年前
RenderPipelineMaterial.cs another round of change 7 年前
RenderPipelineMaterial.cs.meta HDRenderPipeline: Change material framework 8 年前
SubsurfaceScattering.meta Draft 2 7 年前
Unlit.meta Moved debug rendering of tile lists to separate shader pass 8 年前