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目录树:
025d9ffb
/main
/scriptablerenderloop-materialgraph
/batch_rendering
/vr_sandbox
/Branch_Batching2
/mikko-renderpass
/fptl_cleanup
/vr_fptl_sandbox
/Branch_batcher
/MobileDeferredRenderPass
/vr_api_testbed
/RenderPassXR_Sandbox
/classicDeferredMobile
/EnableVulkanAndES3
/OnTileRenderPass2
/sample_game
/culling
/OTDRP-develop
/Add-support-for-light-specular-color-tint
/stochastic_alpha_test
/Yibing-Project-2
/xr-hdrp-rt-test
/system-shock-transitional-shader
/feature-runtimeTextureCache
/shader-library-include-paths
/asmdef
/namespace
/feature-ReflectionProbeFit
/prototype-decals
/DrawSettings
/projects-TheLastStand
/iridesence
/lw-nolightlist
/Add-physical-light-unity-support
/LightweightPipelineExperimental
/switch_support
/feature-ScreenSpaceProjection
/use-roughness
/LW-BakedIndirect
/Branch_FixObjectMotion
/srp_batcher
/LW-LightOptimizations
/Branch_ScriptableCulling
/LW-LowEnd
/feature-ReflectionProbeBaking
/Improve-shader-generator
/improve-shader-generator-data
/2018.1
/lwr-xr-shader-fixes-sandbox
/uifoldout-fix
/lw-callbacktests
/lwrp-xr-sssm-DrawProc
/lwrp-xr-tim-hacks
/ss3HDRP
/build-automation
/HDRP_SurfaceShader
/tag-1.1.0-beta
/xr-hdrp-pyramids
/lw-bias_per_cascade
/040SimpleLighting
/lw-tangentspacelightingtest
/Lux-for-HDRI
/HDRP_GraphicTests
/projects-system-shock-2018.1
/Change-cluster-Tile-to-dynamic-branch
/Reduce-shader-variant
/lw-shadow-optimization
/LW-DistortionPass
/lw-shader-optimization
/Branch_RemoveCascadeBordersInUI
/Branch_EnableLastSplitFade
/Branch_DebugExposure
/Documentation
/lw-bugfixes
/Branch_DebugExposure2
/Branch_DebugWindowFix
/lw-shadow-keyword
/backport-shader-optimization
/tag-1.1.4-preview
/StackLitWork
/tag-1.1.5-preview
/tag-1.1.6-preview
/stacklit
/StackLit2
/hdrp-staging
0.1.21
0.1.27
0.1.28
0.1.34
1.0.0-beta
1.0.1-beta
1.1.0-beta
1.1.1-preview
1.1.2-preview
1.1.4-preview
1.1.5-preview
1.1.6-preview
2018.1.0f2
SRP_0.1.25
Unity-2017.3.0b10
Unity-2017.3.0b2
Unity-2018.1.0b13
Unity-2018.1.0b2
Unity-2018.1.0b6
Unity-2018.1.0b8
unity-2017.1
unity-2017.1b5
unity-2017.2b4
unity-2017.3.0b1
unity-2018.1.0b13
unity-5.6.0b1
unity-5.6.0b10
unity-5.6.0b5
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ScriptableRenderPipeline
/
MaterialGraphProject
/
Assets
/
TestAssets
文件历史
Matt Dean
6617bfcf
Working Lightweight PBR Masters
7 年前
..
Materials
Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017
8 年前
Rock_Pack_01
Started on some shader graphs
8 年前
BW_logo.png
fix gradient serialization
8 年前
BW_logo.png.meta
fix gradient serialization
8 年前
Clouds.png
Added nodes
8 年前
Clouds.png.meta
Added nodes
8 年前
ColorGuide.tif
-Moved cube map node
8 年前
ColorGuide.tif.meta
Cleanup
8 年前
ColorTransparent.tif
scatter
8 年前
ColorTransparent.tif.meta
scatter
8 年前
Depth.mat
Added nodes
8 年前
Depth.mat.meta
Added nodes
8 年前
Gradient.png
Added nodes
8 年前
Gradient.png.meta
Cleanup
8 年前
Lava_flowmap.png
Lava and some stuff.
8 年前
Lava_flowmap.png.meta
Lava and some stuff.
8 年前
Materials.meta
Started on some shader graphs
8 年前
Rock_Pack_01.meta
Started on some shader graphs
8 年前
Scene.unity
Added nodes
8 年前
Scene.unity.meta
Added nodes
8 年前
Sky1.jpg
Added nodes
8 年前
Sky1.jpg.meta
-CubeMap preview fix, added mip level input
8 年前
Swirl.tga
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
Swirl.tga.meta
Saturate, UV Rotation, and tex2Dlod nodes.
8 年前
TangentMap1.jpg
Added some anisotropy maps and test graphs
8 年前
TangentMap1.jpg.meta
Added some anisotropy maps and test graphs
8 年前
TangentMap2.jpg
Added some anisotropy maps and test graphs
8 年前
TangentMap2.jpg.meta
Added some anisotropy maps and test graphs
8 年前
TangentMap3.jpg
Added some anisotropy maps and test graphs
8 年前
TangentMap3.jpg.meta
Added some anisotropy maps and test graphs
8 年前
Teapot.fbx
Started on some shader graphs
8 年前
Teapot.fbx.meta
Personal testing changes
8 年前
an_gradient.png
Lava and some stuff.
8 年前
an_gradient.png.meta
Lava and some stuff.
8 年前
bricks_height.png
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
bricks_height.png.meta
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
bricks_normal.tga
parallax occlusion mapping node, currently purely samples the height texture, no height scale controls or other input slots (uses texture asset for inner loop sampling).
8 年前
bricks_normal.tga.meta
Working Lightweight PBR Masters
7 年前
flowmap.png
-Toggle node added, works aside from it needs [toggle] in front of the shader property
8 年前
flowmap.png.meta
-Toggle node added, works aside from it needs [toggle] in front of the shader property
8 年前
flowmap2.jpg
Started on some shader graphs
8 年前
flowmap2.jpg.meta
Started on some shader graphs
8 年前
ground_cracked_ground_basecolor.png
Lava and some stuff.
8 年前
ground_cracked_ground_basecolor.png.meta
Lava and some stuff.
8 年前
ground_cracked_ground_height.png
Lava and some stuff.
8 年前
ground_cracked_ground_height.png.meta
Lava and some stuff.
8 年前
ground_cracked_ground_roughness.png
Lava and some stuff.
8 年前
ground_cracked_ground_roughness.png.meta
Lava and some stuff.
8 年前
normal.png
Added nodes
8 年前
normal.png.meta
Added nodes
8 年前
portrait_mask.png
gradient assets
8 年前
portrait_mask.png.meta
gradient assets
8 年前
sfn_vertexcolor.png
Added nodes
8 年前
sfn_vertexcolor.png.meta
Cleanup
8 年前