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Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
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Editor Reduced amount of shader variants by optimizing away a few keywords. 8 年前
Shaders Reduced amount of shader variants by optimizing away a few keywords. 8 年前
TestScenes Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Editor.meta Add LW SRP into material graph 7 年前
LowEndMobilePipeline.cs Reduced amount of shader variants by optimizing away a few keywords. 8 年前
LowEndMobilePipeline.cs.meta LowEndMobile Pipeline - Added Shadows. 8 年前
LowEndMobilePipelineAsset.asset Added light sorting based on shadow, light types priorization and intensity. Effectively capping max vertex lights to 4 now. 8 年前
LowEndMobilePipelineAsset.asset.meta Name refactors and conversion from tabs to spaces. 8 年前
LowEndMobilePipelineAsset.cs [Format]Reformat via format.pl to match the new conventions 8 年前
LowEndMobilePipelineAsset.cs.meta Add LW SRP into material graph 7 年前
Shaders.meta Add LW SRP into material graph 7 年前
TestScenes.meta Refactored LowEndMobile pipeline to have constant nomeclature across all modules. Organized project strucuture for clearer reference. 8 年前