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Arnaud Carre 66e32153 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
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BasicRenderBatching Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
BasicRenderPipelineTutorial Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Editor Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
LowEndMobilePipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Plugins Removed the now uncessary legacy MGD files. Unity can now load libMGD if it is in the correct folder. 8 年前
ScriptableRenderPipeline Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
ShaderGenerator Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
TestScenes Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
Textures Merge branch 'batch_rendering' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering 8 年前
BasicRenderBatching.meta dupplicate BasicRenderLoopTutorial renderloop to make various tests about batching 8 年前
BasicRenderPipelineTutorial.meta Add BasicRenderLoopTutorial 8 年前
Editor.meta Shader generator 8 年前
LowEndMobilePipeline.meta LowEndMobile Pipeline - Added Shadows. 8 年前
Plugins.meta Added MGD interceptor library and manifest to use Mali Graphics Debugger. 8 年前
ScriptableRenderPipeline.meta New SceneSettingsManager based on a stack. Also commited updated .meta since last folder rename. 8 年前
ShaderGenerator.meta Shader generator 8 年前
TestScenes.meta Initial ScriptableRenderLoop 9 年前
Textures.meta adding a skydome 9 年前