73 次代码提交 (1.1.4-preview)

作者 SHA1 备注 提交日期
Peter Bay Bastian 97d3607a Update package versions and ShaderGraph submodule 6 年前
Felipe Lira a3a7368c updated simple lighting shininess. 6 年前
Felipe Lira d62eb012 Updated simple lighting default material. 6 年前
GitHub 0f6aa33e Merge pull request #1199 from Unity-Technologies/lw/UWP-fixes 6 年前
GitHub b62aeb02 Merge pull request #1201 from Unity-Technologies/fix/2018.1_HDMaterialconverter 6 年前
GitHub 00bf1ad0 Merge pull request #1200 from Unity-Technologies/positive-pow-warning-fix 6 年前
Felipe Lira 8016f326 Fixed negative pow warning. 6 年前
Andre McGrail 17b2491d Added missing d3d11_9x excludes 6 年前
Felipe Lira a798ab10 Fixed line endings in common.hlsl 6 年前
GitHub fe0341a5 Merge pull request #1194 from Unity-Technologies/remove-particlessimplelit 6 年前
Remy 19e5ad8c Correct source texture channel of detail map 6 年前
Felipe Lira 904419e7 Removed particles simple lighting from the release. Properties and keywords are not working due to shader GUI referencing PBR properties. 6 年前
Remy 3f86c1bd Changed occlusion source channel of material converter to green (channel used in legacy shader for occlusion map). 6 年前
Andre McGrail 3304f9f5 Tweaked default shader values to be mid grey 6 年前
GitHub e3cbd9c5 Merge pull request #1190 from Unity-Technologies/backport/fix-shader-includes 6 年前
Felipe Lira e3f706be Fix shader include case sensitiviness 6 年前
GitHub 68c7f1f5 Merge pull request #1189 from Unity-Technologies/backport/terrain-shader-fixes 6 年前
Felipe Lira 2ff3c792 Updated terrain shader name. 6 年前
Felipe Lira ba8223dd Cleaned up relative hlsl include path 6 年前
Felipe Lira 29a4687f @Verasl 6 年前
Aleksandr Kirillov 789bd8b7 Fixed a compilation error in simple lighting shaders. 6 年前
GitHub 31303452 Merge pull request #1184 from Unity-Technologies/backport/shadow-backports 6 年前
GitHub 9f3d5892 Merge pull request #1186 from Unity-Technologies/backport/rc-fixes 6 年前
Felipe Lira 22e8d182 Minor changes to Unlit shader GUI. 6 年前
Felipe Lira 6330fd47 Moved standard shader workflow mode to top as it seems more natural. 6 年前
Felipe Lira 83c1c710 Updated lightweight default materials 6 年前
Felipe Lira e751a347 Fixed particles color modes. 6 年前
Felipe Lira 5ee683e3 fixed particles alpha discard and modulate 6 年前
Felipe Lira b89f767a Fixed null reference on bump properties in unlit particles UI. 6 年前
Felipe Lira 59a13656 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 6 年前
Felipe Lira fd75f28f Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 6 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 6 年前
Felipe Lira 95a70be2 Added IgnoreProjector tag to shaders 6 年前
Felipe Lira 5e55bbdb Fixed merge error. 6 年前
Felipe Lira 3fa1a444 Fixed spotlights in LW PBR. 6 年前
Felipe Lira 18ef6494 Shadergraph fix for LW PBR template 6 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 6 年前
Felipe Lira 59b51672 Moved includes to the top where it made sense. 6 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 6 年前
Felipe Lira 2321ebe3 Fixed a compilation error in LW PBR Standard shader 6 年前
Felipe Lira 766df91d Fixed a typo in PBS particle surface data initializer 6 年前
Felipe Lira 225f9646 Moved SurfaceData to InputSrufaceCommon. 6 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 6 年前
Felipe Lira 61f45ae2 backport of shadow occlusion texture clear to avoid tile LOAD. 6 年前
Felipe Lira edcbd827 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 6 年前
Felipe Lira 04b7f638 Shadow Strength should always be computed. 6 年前
sebastienlagarde 261c3bb5 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 6 年前
sebastienlagarde e09e361e API validation improvement 6 年前
GitHub 8efc63d9 Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes 6 年前
Felipe Lira da2b86a8 Reverted required shader feature in the standard shader 6 年前