Julien Ignace
24160aea
Moved away all handling of DebugMenuState to DebugMenuEditor. Allowed us to remove all state code from the debug menu logic. Also, the state is no longer stored in a file on disk.
8 年前
Felipe Lira
6f3e7b0a
Refactored LD to Lightweight
8 年前
Julien Ignace
3f1e74f2
Fixed a null pointer exception with DebugMenu State at runtime.
8 年前
Felipe Lira
3fc943aa
Fixed failing LD test scenes. Uploaded a new template image for baked emission scene.
8 年前
Felipe Lira
187c51e1
Removed test scene added by mistake
8 年前
sebastienlagarde
eb9013f0
HDRenderPipeline: Fix depth offset that was enabled even if not use
8 年前
sebastienlagarde
792f8eec
HDRenderPipeline: Reassign default material
8 年前
sebastienlagarde
87ec1c17
HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs
8 年前
GitHub
9ba974dc
Merge pull request #274 from Unity-Technologies/Remove-Resources-folder
Move shader outside of resource folder
8 年前
sebastienlagarde
de9e95b1
HDRenderPipeline: Fix issue with sky shader not having the correct path
8 年前
sebastienlagarde
27f03e37
HDRenderPipeline: More update for moving shaders
8 年前
sebastienlagarde
77c2c22a
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-Resources-folder
8 年前
sebastienlagarde
b088bb9a
HDRenderPipeline: Moive all shaders/compute into resources asset
+ fix an issue with building player with debug menu
8 年前
Felipe Lira
6275e9d2
Added baked emission support to LD pipe and proper test scene
8 年前
sebastienlagarde
e0790c63
HDRenderPipeline: Show double sided global illumination option on lit shader
8 年前
GitHub
fa72dec5
Merge pull request #273 from Unity-Technologies/Remove-lightloop-asset
Remove lightloop asset
8 年前
sebastienlagarde
bab2a250
HDRenderPipeline: Update TileSetting to work correctly with HDInspector
The HDInspector now correctly display the UI
8 年前
sebastienlagarde
d6537189
HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset
- Remove LightTileProducer class
- remove BaseLightLoop class
- TilePass.LightLoop is now a regular class
8 年前
sebastienlagarde
72362297
HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline
8 年前
sebastienlagarde
6d899dd0
HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file
- Rename HDRenderPipeline to HDRenderPipelineAsset
- Move new renamed class in its own file
- Rename HDRenderPipelineInstance to HDRenderPipeline
8 年前
sebastienlagarde
d396f2b8
HDRenderPipeline: Update compute shader
8 年前
sebastienlagarde
f946b09a
HDRenderPipeline.: Create RenderPipelineResources
RenderPipelineResources will keep a reference on all the compute shaders
and regualr shaders. It replace TilePassResources and we will remove all
Resources folder
8 年前
sebastienlagarde
77b7d74b
Merge remote-tracking branch 'refs/remotes/origin/master' into Remove-lightloop-asset
8 年前
Felipe Lira
287a7929
Fixed compiler erros for some variants/platforms.
8 年前
Felipe Lira
54b6d8a9
Updated custom testframework build file to account for new path and to only allow iOS build on Mac OSX
8 年前
GitHub
d3bd8f2f
Merge pull request #272 from Unity-Technologies/Branch_DebugMenu2
Debug Menu Update
8 年前
GitHub
1d2a75e7
Merge pull request #271 from Unity-Technologies/Fix-tangent-issue-and-update-double-sided
Fix tangent issue and update double sided
8 年前
sebastienlagarde
e93ed04c
HDRenderPipeline: Re-add "none" mode for double sided lighting
This may be use for hair card. Double sided mode now have none, mirror
and flip mode
8 年前
sebastienlagarde
8a02d46a
HDRenderPipeline: Fix tangent issue when orthornomalize in Lit.shader
8 年前
GitHub
8f2a5a9f
Optimize MipmapLevelToPerceptualRoughness()
8 年前