26 次代码提交 (fb9b45ba-689c-468f-a206-ce8f0bdacc56)

作者 SHA1 备注 提交日期
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 7 年前
Frédéric Vauchelles 801f262f debug fixes 7 年前
Frédéric Vauchelles 46b5368c Refactored cleanly Lit.hlsl 7 年前
Frédéric Vauchelles 080df525 Fixed indentation 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles 177273e3 (wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
Frédéric Vauchelles 1e71c576 [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles ea404593 [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Frédéric Vauchelles 8a772b86 [ScreenSpaceTracing] fixed dirVS, added debugs 7 年前
Frédéric Vauchelles 56d74148 (wip) added debug for screen space tracing 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Frédéric Vauchelles fa7a35f3 Merge all pyramid code into a single file 7 年前
Frédéric Vauchelles 8fc3f919 Merge all pyramid code into a single file 7 年前
Frédéric Vauchelles 8d36c467 (wip) Screen Space raymarching for hit projection 7 年前
Frédéric Vauchelles 2fd72ffd Full screen color pyramid 7 年前
Frédéric Vauchelles e9e53a3d [ColorPyramid] (wip) refactoring of color pyramid 7 年前
Frédéric Vauchelles 08ea5f15 [ColorPyramid] Added debug mips for color pyramid 7 年前
Frédéric Vauchelles 6ac2161d Fixed code formatting 7 年前
Frédéric Vauchelles e178299e [DepthPyramid] Smal refactor 7 年前
Frédéric Vauchelles e4b8c57a [DepthPyramid] Refactored depth pyramid 7 年前
Frédéric Vauchelles eba4a6c3 [PyramidBuffer] use screen size for depth pyramid 7 年前
Frédéric Vauchelles 42e300fe [PlanarProbe] Provide full size array of available VP matrices to shaders 7 年前