Tim Cooper
|
b3888385
|
Previews work properly again and switch between 2d and 3d properly.
|
8 年前 |
Tim Cooper
|
4dd59714
|
[mat graph]Fix style sheet issues
|
8 年前 |
Tim Cooper
|
1c332af5
|
[mat graph]Fix issue with edges not behaving well
|
8 年前 |
julienf-unity
|
b0e51cca
|
Fix ApplyWireMaterial reflection since there's two methods now
|
8 年前 |
Tim Cooper
|
313777e5
|
[Mat Graph] Master Node Inversion refactor
|
8 年前 |
Peter Bay Bastian
|
f1abf833
|
Implemented node collapsing
|
8 年前 |
Peter Bay Bastian
|
14f32a76
|
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
|
8 年前 |
Peter Bay Bastian
|
7369250d
|
Fixed issue where dragging would not save new position
|
8 年前 |
Peter Bay Bastian
|
da353adb
|
MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null
|
8 年前 |
Tim Cooper
|
662d4eed
|
readdcode
|
8 年前 |
Tim Cooper
|
f4c0b482
|
[mat graph]More CSS
|
8 年前 |
Tim Cooper
|
f6ff69e4
|
[Mat Graph]More porting to new CSS
|
8 年前 |
Tim Cooper
|
3093c701
|
upgrading ui
|
8 年前 |
Peter Bay Bastian
|
81fc3b44
|
Refactored slots container creation into own function because it was messy to look at
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8 年前 |
Peter Bay Bastian
|
860cb402
|
Refactored exposedState control into own NodeDrawData class
|
8 年前 |
mmikk
|
962b7001
|
adding the pre-pass on clustered
adding the pre-pass on clustered
|
8 年前 |
mmikk
|
cc63cac6
|
ps4 shader compiler was not amused by missing curley brackets!!
ps4 shader compiler was not amused by missing curley brackets!!
|
8 年前 |
mmikk
|
802c6dbc
|
ps4 compiler didn't care for the repeat declaration.
ps4 compiler didn't care for the repeat declaration.
|
8 年前 |
mmikk
|
11332e04
|
switch to using our actual pound defines.
switch to using our actual pound defines.
|
8 年前 |
mmikk
|
39a9d002
|
switch some structured buffers to regular buffers
switch some structured buffers to regular buffers
|
8 年前 |
mmikk
|
d68f5478
|
first pass on getting rid of shader compile errors on PS4
first pass on getting rid of shader compile errors on PS4.
Still don't have a solution for the missing #pragma features.
|
8 年前 |
Sebastien Lagarde
|
86a99676
|
HDRenderLoop: Fix compil error
|
8 年前 |
Sebastien Lagarde
|
91638db9
|
HDRenderLoop: Small bias to see something
|
8 年前 |
Sebastien Lagarde
|
b3d6e1ea
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
8f2bc45a
|
fix ambiguity error message in ps4 shader compiler
fix ambiguity error message in ps4 shader compiler
|
8 年前 |
mmikk
|
8dc19aa6
|
fix a clamping bug when fine pruning disabled in fptl
fix a clamping bug when fine pruning disabled in fptl (should be at 64
not 24).
|
8 年前 |
Sebastien Lagarde
|
4e046798
|
HDRenderloop: lot of missing file...
|
8 年前 |
mmikk
|
82be5118
|
separate out fine pruning to a separate function
separate out fine pruning to a separate function
|
8 年前 |
Sebastien Lagarde
|
e3c7667f
|
HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design
|
8 年前 |
Sebastien Lagarde
|
b0bf5e66
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
794e5e25
|
oops, forgot to remove this
oops, forgot to remove this
|
8 年前 |
mmikk
|
4e597199
|
separate out sort routines
separate out sort routines
|
8 年前 |
mmikk
|
1c4a150e
|
finally got around to replacing this with a suitable intrinsic
finally got around to replacing this with a suitable intrinsic
|
8 年前 |
vlad-andreev
|
6d674ea7
|
forgot to commit a file
|
8 年前 |
vlad-andreev
|
258d1284
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
runes
|
c4b3eb4f
|
Tile Debug: Omit zeros
|
8 年前 |
vlad-andreev
|
1f804bdc
|
moved editor-specific shader generator code to an Editor folder
|
8 年前 |
vlad-andreev
|
7a51ba61
|
submodule commit
|
8 年前 |
Aras Pranckevicius
|
a219411f
|
Update after API changes
|
8 年前 |
mmikk
|
e94fe786
|
minor clean up
minor clean up
|
8 年前 |
Sebastien Lagarde
|
36745c50
|
HDRenderloop: Remove flags from light + experiment bias on receiver
|
8 年前 |
sebastienlagarde
|
77789151
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
mmikk
|
5802bde9
|
remove some code duplication for sphere vs. tile overlap
remove some code duplication for sphere vs. tile overlap
|
8 年前 |
sebastienlagarde
|
115b193a
|
HDRenderLoop: fix shadow code
|
8 年前 |
sebastienlagarde
|
cf14676d
|
HDRenderLoop: regenerate header hlsl after merge
|
8 年前 |
sebastienlagarde
|
22c94004
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
vlad-andreev
|
d51bbb44
|
subproject commit
|
8 年前 |
vlad-andreev
|
2e2c8f30
|
meta file for the external test scenes
|
8 年前 |
vlad-andreev
|
ff751a5a
|
add ScriptableRenderLoopScenes as a submodule
|
8 年前 |
vlad-andreev
|
da9f3bfc
|
Revert "add test scenes submodule"
This reverts commit 466244c3f3e66761390eb8915c063f30aab49ed5.
|
8 年前 |