35 次代码提交 (f7eb9399-56c5-4454-9063-1dd71b12a5e4)

作者 SHA1 备注 提交日期
Frédéric Vauchelles 085e9237 (wip) Refactored screen space tracing for refraction 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Frédéric Vauchelles 4ddbdad5 Compilation fixes 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Frédéric Vauchelles c96eb98a (wip) Fixed refraction with sky proxy 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles 3b63c854 wip SSR 7 年前
Evgenii Golubev 14c97d6d Update variable usage 7 年前
Frédéric Vauchelles ae848a9d fixed forward SSR 7 年前
Evgenii Golubev c4d118bd Rename 'param' -> 'params' for consistency 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 6 年前
Frédéric Vauchelles fa865764 Updated: small fixes 6 年前
Frédéric Vauchelles 1616254e Fix PS4 shader compile issue 6 年前
Frédéric Vauchelles b222ccef Added linear raymarching in HiZ 6 年前
Frédéric Vauchelles 7df2f723 Refactoring and adding linear raymarch for Hiz and proxy 6 年前
Frédéric Vauchelles d8df9bad Fix linear raymarching 6 年前
Frédéric Vauchelles 045dee67 (wip) Added linear blending for proxy mode 6 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 6 年前
Frédéric Vauchelles 201a9b48 Debug fixes 6 年前
Frédéric Vauchelles 1d5f8d15 fixed SSR artifacts 6 年前
Frédéric Vauchelles edfe1df9 Added hit weight when raymarched distance is too long 6 年前
Frédéric Vauchelles bbdbc49d (wip) parameter for screen distance blending 6 年前
Frédéric Vauchelles 576ebd36 HiZ: Raymarch behind surfaces 6 年前
Frédéric Vauchelles 638799d0 Fixed hit weight calculate 6 年前
Frédéric Vauchelles 225851ea Renamed properly SSR settings 6 年前
Frédéric Vauchelles 842b295a Added debug for sampled color in raymarching 6 年前
Frédéric Vauchelles c0482898 Removed linear raymarch before HiZ, replaced with call intersection 6 年前
Frédéric Vauchelles 262145d7 Added debugs 6 年前
Frédéric Vauchelles c64d8d8a Limiting mip level when raymarching near screen borders 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 51d9861f Fixed warnings 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前