sebastienlagarde
|
d38ebec5
|
HDRenderPipeline: Update template of test 2003
|
7 年前 |
John
|
31c4096c
|
Initial UI additions, fixes
|
7 年前 |
Evgenii Golubev
|
5e4b9186
|
Fix tangent vector unpacking
|
7 年前 |
GitHub
|
bfee2e9d
|
Merge pull request #836 from Unity-Technologies/Fix-issue-with-SSS-and-layering
Fix issue with sss and layering
|
7 年前 |
John
|
dea94b9d
|
Merge branch 'master' into LW-ScreenSpaceShadows
|
7 年前 |
Evgenii Golubev
|
5b66c29a
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01
|
7 年前 |
sebastienlagarde
|
54919201
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering
|
7 年前 |
Felipe Lira
|
7aa2837f
|
Bumped package version
|
7 年前 |
Frédéric Vauchelles
|
c423498c
|
[PlanarReflection] use alpha in sample env for weight
|
7 年前 |
GitHub
|
c05bd70c
|
Merge pull request #832 from Unity-Technologies/LightweightPipeline
Lightweight pipeline
|
7 年前 |
Frédéric Vauchelles
|
9a41a6d7
|
[PlanarReflections] Small fixes
|
7 年前 |
Remy
|
d85dd3e7
|
Correct head fbx scale
|
7 年前 |
sebastienlagarde
|
f93d0245
|
Fix typo in material feature SSS
|
7 年前 |
GitHub
|
602cf8ca
|
Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck
Checking for UNITY_NO_CUBEMAP_ARRAY support in OGL files.
|
7 年前 |
Frédéric Vauchelles
|
5f6876d6
|
Merge branch 'master' into feature/PlanarReflection
|
7 年前 |
Felipe Lira
|
c51ce48c
|
Merged master
|
7 年前 |
Remy
|
f486e00a
|
Add SSS test scene
|
7 年前 |
sebastienlagarde
|
1775cd2b
|
HDRenderPipeline: Add more color for diffusion profile debug
|
7 年前 |
Evgenii Golubev
|
8432b6cc
|
Update the G-Buffer layout
https://docs.google.com/spreadsheets/d/1-85pJ1w7elwIMKR7HQmQGaekoZuPwHvlkusFrkRTstw/edit?usp=sharing
|
7 年前 |
Remy
|
ce8a6316
|
Update template with new fixes
|
7 年前 |
GitHub
|
6201fdd9
|
Merge pull request #831 from Unity-Technologies/Fix-issue-with-instancing-and-double-sided
HDRenderPipeline: Fix issue with instancing and double sided
|
7 年前 |
GitHub
|
1fdcb6a3
|
Make line lights work without range attenuation
|
7 年前 |
GitHub
|
8837792d
|
Updated readme.md
Further clarified instructions regarding Render Pipeline assets
|
7 年前 |
sebastienlagarde
|
6bbe6503
|
HDRenderPipeline: Fix issue with instancing and double sided
|
7 年前 |
GitHub
|
ec433201
|
Updated readme.md
Clarified instructions about creating Render Pipeline Assets.
|
7 年前 |
sebastienlagarde
|
9c88ac68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
GitHub
|
6dd48b71
|
Merge pull request #830 from Unity-Technologies/HDRP_GraphicTests
Hdrp graphic tests
|
7 年前 |
sebastienlagarde
|
38bb305b
|
HDRenderPipeline: fix issue in a graphic test about metapass
|
7 年前 |
GitHub
|
803b9604
|
Merge pull request #829 from Unity-Technologies/Add-sRGB-support-for-color-picker-debug
Add sRGB support for color picker debug
|
7 年前 |
Julien Ignace
|
427df3eb
|
Missing files
|
7 年前 |
sebastienlagarde
|
64b952d8
|
Add sRGB support for color picker debug
|
7 年前 |
GitHub
|
27e9fd00
|
Merge pull request #828 from EvgeniiG/master
Handle the cookie repeat mode using the sampler for proper filtering
|
7 年前 |
Julien Ignace
|
d7f39ddf
|
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
|
7 年前 |
GitHub
|
3fc9fef0
|
Merge pull request #824 from EvgeniiG/master
Store the tangent vector in 11 bits
|
7 年前 |
Julien Ignace
|
9b8805cb
|
- Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target
- Fixed gaussian/depth pyramid mipmap generation(size was wrong).
|
7 年前 |
GitHub
|
d85ad761
|
Merge pull request #827 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Another way to remove additional settings for shadow
|
7 年前 |
Julien Ignace
|
03e54099
|
(WIP) Changed all HDRP RenderTextures to RTHandles
|
7 年前 |
GitHub
|
a85fe8fe
|
Merge pull request #826 from Unity-Technologies/Branch_WarningFix
Bundle of warning fixes.
|
7 年前 |
Remy
|
1460a3a6
|
Update GI Metapass template
|
7 年前 |
Julien Ignace
|
1a984f4b
|
Bundle of warning fixes.
|
7 年前 |
Frédéric Vauchelles
|
1fb483ef
|
[PlanarReflection] (wip) oblique frustrum drawing
|
7 年前 |
Remy
|
c4cbf10c
|
Add decal test scene
|
7 年前 |
GitHub
|
411083d3
|
Merge pull request #766 from Unity-Technologies/rthandle
Added a RT abstraction layer to handle scale-based sizing and auto-resize
|
7 年前 |
Frédéric Vauchelles
|
20e8e744
|
[PlanarReflection] Fixed standard refection probe proxy volume
|
7 年前 |
sebastienlagarde
|
04996a33
|
Another way to remove additional settings for shadow
|
7 年前 |
GitHub
|
2a9dd486
|
Merge pull request #825 from Unity-Technologies/Remove-shadow-dimmer-on-directional-light
Remove shadow dimmer on directional light
|
7 年前 |
Frédéric Vauchelles
|
085001f9
|
[PlanarProbe] Don't active planar probe when deactivated
|
7 年前 |
sebastienlagarde
|
21380ea7
|
Remove shadow dimmer on directional light
|
7 年前 |
Frédéric Vauchelles
|
6f37bc42
|
[PlanarReflection] Discard pixels out of oblique frustrum wen samplign environment
|
7 年前 |
uygar
|
251d7683
|
Added using the normal in deferred directional shadow passes if available.
|
7 年前 |