Matt Dean
|
2c5dc651
|
Cleanup
Cleaned up new nodes
Changed Function3Input kShaderNames to be protected
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8 年前 |
Andre McGrail
|
172b7d9c
|
-CubeMap preview fix, added mip level input
-Resurrected the remap node, was lost to the sea of git for a while……
|
8 年前 |
Andre McGrail
|
8e7cca56
|
Remap Resurrected again
Cubemap uses WorldViewReflection if no UVs plugged in
|
8 年前 |
Andre McGrail
|
76834d6a
|
Potential fix to the remap node, removed forward slash in input names
|
8 年前 |
Andre McGrail
|
503b7b62
|
Remap node fix, beginning of toggle node
|
8 年前 |
Andre McGrail
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22cf545d
|
Fixed math in remap node
Added second output for screenPos that is pure XY UVs
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8 年前 |
Tim Cooper
|
5e6630fb
|
Porting more nodes to not be function nodes
|
8 年前 |
Peter Bay Bastian
|
7e160ce8
|
Run `hg format` on repository
|
7 年前 |
Matt Dean
|
4ec6fe3b
|
Maths Part 1
- Maths/Basic
- Maths/Advanced
- Maths/Range
- Add HLSL safe conversion for node name
|
7 年前 |
Peter Bay Bastian
|
f95f8c27
|
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
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7 年前 |
Matt Dean
|
abed850e
|
Merge master
And fix conflicts
|
7 年前 |
Peter Bay Bastian
|
1cf9ffde
|
Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]`
|
7 年前 |
Matt Dean
|
fe197d85
|
Update Math node defaults
|
7 年前 |
Matt Dean
|
98f88207
|
Update documentation links
Math/Derivatives
Math/Interpolation
Math/Range
|
7 年前 |