RinaldoTjan
a194067c
Added BlendMode
Soft Light need to be fixed.
Still missing the rest blend mode. (Will add again tomorro).
8 年前
RinaldoTjan
3cbb8230
Add Substract blend mode.
Add Substract blend mode.
8 年前
RinaldoTjan
efc8e110
Add More Blend Modes.
Added Divide, HardMix, LinearDodge, Linear Light, Linear Burn, Vivid Light. Fix Soft light.
8 年前
RinaldoTjan
0c2f7214
Complete the 20 blending nodes.
Remove restriction of vector3.
8 年前
RinaldoTjan
e8450e60
Added AddSub Blending mode.
Added Substance Designer AddSub Blending Mode.
Formula Add Sub: 2.0*s+d-1.0
8 年前
RinaldoTjan
0a68f589
Remove addSub and change to linearlight_addsub
Linearlight and addsub calculation is the same. removing addsub slot.
8 年前
Tim Cooper
08ce57cd
Fix bugs in blend node after port.
8 年前
Peter Bay Bastian
7e160ce8
Run `hg format` on repository
7 年前
Peter Bay Bastian
f95f8c27
BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph
No longer need assembly name in serialized data
7 年前
Matt Dean
b60e8b5a
Update Blend node
7 年前
Matt Dean
bcfd7b47
Fix Blend node naming conventions
7 年前
Matt Dean
125d4bb5
Switch Linear Light blend methods
7 年前
Matt Dean
dee739b5
Restore LinearLightAddSub blend mode
7 年前
Matt Dean
91d80f85
Small Node Fixes ( #1670 )
* unroll simple noise loop and add overwrite blend mode to blend node
* updated changelog
* fixed polygon node caluclations
* put overwrite blend mode at the end of the enum
* updates to changelog
* fixing z calculation on normal strength node
6 年前