Tim Cooper
1b049752
[Material Graph] Rename and reorganise the repository.
8 年前
Tim Cooper
2ea489dd
[Material Graph] Tidy view + fix css + add time update nodes in again.
8 年前
Peter Bay Bastian
60926063
ColorNodeData now re-uses the underlying list returned by GetControlData()
MaterialNodeData.Initialize(INode) is now virtual, so that e.g. ColorNodeData can override and do initialization of it's own first.
Implemented item reference checking for lists in NodeDrawer and MaterialNodeDrawer
8 年前
Peter Bay Bastian
81fc3b44
Refactored slots container creation into own function because it was messy to look at
8 年前
Tim Cooper
3093c701
upgrading ui
8 年前
Tim Cooper
f6ff69e4
[Mat Graph]More porting to new CSS
8 年前
Tim Cooper
f4c0b482
[mat graph]More CSS
8 年前
Peter Bay Bastian
14f32a76
Fix visual selection issue (no border + title disappearing) and extract header into its own drawer
8 年前
Peter Bay Bastian
f1abf833
Implemented node collapsing
8 年前
Peter Bay Bastian
190ab48a
Improved node collapsing performance a lot
8 年前
Peter Bay Bastian
6f6d8b45
Fixed data watching for HeaderDrawer
8 年前
Peter Bay Bastian
e7cb8660
Added collapsing of not-connected slots
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
joce
72ac3b4c
Fix RectangleSelect + node selection highlight
Both issues were caused by the nodes positioning incorrectly being flagged as
Relative. Putting it to Absolute fixed all of this. It also messed with the
nodes positioning, which is why the ShaderGraphs had to be changed as well.
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
0a990a6d
allow specifying the UV channel on the UV node.
8 年前
Peter Bay Bastian
4ff1c093
NodeDrawer now derives from Node.
And all the superfluous files have been removed.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
98e645eb
Make Node and NodePresenter members private
They still accessible through public (and in the case of Node, virtual)
interfaces.
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
574bc97d
First implementation of node collapsing for MG
Signed-off-by: joce <joce@unity3d.com>
8 年前
joce
3e485a48
DrawData be gone
Signed-off-by: joce <joce@unity3d.com>
8 年前
Tim Cooper
591ca2fd
Start upgrade to new graph view.
8 年前
Peter Bay Bastian
9e18b962
Temporarily disable pixel caching due to issues with IMGUI controls
8 年前
Peter Bay Bastian
3457c49b
Updated to work after merge with trunk
7 年前
Tim Cooper
b37655bd
Update to latest version of graph view.
7 年前
Tim Cooper
28cf7cb6
Upgrade to trunk based graph view.
7 年前
Yuanxing Cai
f0b691e4
* Fixed keyboard shortcuts.
* Reverted crash on node deletion fix as it's fixed in the latest GraphView.
7 年前
Peter Bay Bastian
dfe9bbae
Enable pixel caching for nodes (should yield better performance)
7 年前