2276 次代码提交 (eb8a8906-89e7-4d0d-9c3f-c11cb00d0f14)

作者 SHA1 备注 提交日期
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 8 年前
sebastienlagarde 4bc93c9f Add support to disable range attenuation and control max smoothness on light to fake sphere light 8 年前
Filip Iliescu ac2b77ef Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 590566d8 Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader 8 年前
Robert Srinivasiah 2f73a249 Fixed typos in BasicRenderPipeline 8 年前
Filip Iliescu 5e85f85f set up clear/dont care and memoryless render targets on attachments we dont have to store 8 年前
Filip Iliescu 04e8226d rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so 8 年前
Filip Iliescu 15851ae5 remove unused files 8 年前
Filip Iliescu 28a25cc0 merged master 8 年前
Filip Iliescu bb97cb99 some comments 8 年前
Filip Iliescu f28bc5a4 cleanup: reuse light matrix calculation code 8 年前
Filip Iliescu 2e7987d4 test scene changes to have all scenes use deferred on camera when using built-in 8 年前
Filip Iliescu 43be2f48 push a couple project settings that impact things working using metal 8 年前
Filip Iliescu 46f3b214 workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp 8 年前
Filip Iliescu b5178bda add a reflection probe test to handle the HDR camera bug 8 年前
Filip Iliescu 40bd91ef update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed 8 年前
Filip Iliescu ac0dbace get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed. 8 年前
Filip Iliescu f10d63ca with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader 8 年前
Filip Iliescu f7e8412b renderpass API mostly working although forward is inverted in Z for some reason 8 年前
Filip Iliescu 3d513860 WIP: renderpass refactor to enable both scene view and depth reads 8 年前
Filip Iliescu 23202e49 merge in OnTileDeferredBranch after merging in master to it 8 年前
Filip Iliescu 6ef0b7ab merge in Mortens changes from master 8 年前
Filip Iliescu 41b0ab25 post merge: update shadow code 8 年前
Filip Iliescu 4adbf45e Merge branch 'master' into OnTileDeferred 8 年前
Filip Iliescu fec938bb dont use static for ComputeBuffers 8 年前
Filip Iliescu 24a740f9 lighting tweaks 8 年前
Filip Iliescu 4c9b068b rework demo a bit. tweak lighting settings, shadows and regenerate lighting 8 年前
Filip Iliescu aa51dadc fix up a couple test scenes 8 年前
Filip Iliescu a981054d rework controls for test scene 8 年前
Filip Iliescu bdca8876 rework the reflection test by using a debug cubemap to make sure its sampling in correct location 8 年前
Filip Iliescu 9f641209 WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still. 8 年前
Filip Iliescu 74b604f6 fixup refelction probes and get lighting lighting generated correctly 8 年前
Filip Iliescu e16bcdcf clean up demo scene by adding more space to allow camera to move around and show various objects. 8 年前
Filip Iliescu b25e3217 update materials and test scenes with text counter 8 年前
Filip Iliescu 7e17d6c0 add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder 8 年前
Filip Iliescu 93be9994 remove extraneous debug log and initialize light buffer to null 8 年前
Filip Iliescu 555bd19f regenerate lighting data and reflection probes for test scenes 8 年前
Filip Iliescu 43450c47 fix black texture editor bug in pano TextureCache 8 年前
Filip Iliescu fc60ffad add touch script for scene control on iOS and set non legacy mode as default 8 年前
Filip Iliescu 4d5f4b18 comprehensive demo of all tests 8 年前
Filip Iliescu 57b33e99 increase number of MAX lights to 100 for demo and remove unused shadow constants 8 年前
Filip Iliescu 4ff73d09 update texture settings and tests to match 8 年前
Filip Iliescu 495e902b add controls for test script to toggle settings 8 年前
Filip Iliescu f6c63f2c enable windows editor 8 年前
Filip Iliescu 7b6589ed cleanup commented code and unused variables and rename renderloop more appropriatly 8 年前
Tim Cooper b1e5c75f Update shader generation tests. 7 年前
Tim Cooper e3f06249 Shader name is now the name of the file. 7 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 7 年前
GitHub ea281f24 Merge pull request #41 from stramit/crash-fixes 7 年前
Yuanxing Cai a1e42ea7 Fixed the shortcut problem in a proper way. 7 年前