Matt Dean
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5e47b629
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Fixes for PR
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7 年前 |
Matt Dean
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65348a87
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Rename Checkboard Node
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7 年前 |
Tim Cooper
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048fd0dd
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Update to latest light weight pipeline.
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7 年前 |
Matt Dean
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1b3ac398
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Merge branch 'master' into node-artistic-adjustment
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7 年前 |
Matt Dean
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627c384a
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Fixes to Screen Position Node
- Added Raw type (no divide by w, needed for uv projection)
- Removed unused method
- Switched output to vec4
- Renamed slot vars
- Fixed output
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7 年前 |
GitHub
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81859b60
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Merge pull request #92 from Unity-Technologies/pass-architecture
Pass architecture
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7 年前 |
Matt Dean
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f698c591
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Changed Length Node output to vec1
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7 年前 |
Peter Bay Bastian
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7386944f
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DynamicVectorMaterialSlot now becomes an appropriately sized vector during shader generation (or float if vec1)
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7 年前 |
Tim Cooper
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0ceca805
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Add transparency modes.
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7 年前 |
Matt Dean
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b510d6f4
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Fixes for PR
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7 年前 |
Peter Bay Bastian
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9284e11f
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Calculate bounds of nodes converted to subgraph and use for placement of subgraph node and nodes inside the subgraph #46 #47
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7 年前 |
Tim Cooper
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a0602cf5
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Generalised PBR / Unlit master
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7 年前 |
Matt Dean
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736a2328
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Add LOD input and inline reflection vector
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7 年前 |
Peter Bay Bastian
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9d6fad5e
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Make "convert to subgraph" undoable (doesn't delete the sub graph though)
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7 年前 |
Tim Cooper
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1d641fec
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For final shader generation use the master node.
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7 年前 |
Matt Dean
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f14af0f4
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Added Cubemap nodes
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7 年前 |
Peter Bay Bastian
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9aa25c1e
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Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
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7 年前 |
Tim Cooper
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f559320c
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'working' previews.
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7 年前 |
Matt Dean
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0eff0dec
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Add Normal unpack mode for Texture 2D Node
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7 年前 |
Peter Bay Bastian
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fe10dc56
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Fix bug causing preview to be now shown after creating a node
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7 年前 |
Matt Dean
|
5131e8e1
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Fixes for PR
|
7 年前 |
Tim Cooper
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6f035d8a
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hack and slash.
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7 年前 |
Peter Bay Bastian
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0d6ff9c3
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Flip change check in EnumControlView and remove unused field
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7 年前 |
Matt Dean
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dadccc50
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Merge branch 'master' into node-channel
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7 年前 |
Tim Cooper
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da15e457
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dirty first pass pass architecture.
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7 年前 |
GitHub
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a8dfafe4
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Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
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7 年前 |
Peter Bay Bastian
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f463b52e
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Make HeightToNormal node use a UV slot rather than manually binding to UV channel
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7 年前 |
Peter Bay Bastian
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cd4618e1
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Add field dragger to vector inputs
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7 年前 |
Remy
|
39c80121
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Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests
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7 年前 |
Peter Bay Bastian
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c3ce7007
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Update `CoreShaderIncludePaths` to use `SRPMARKER`
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7 年前 |
GitHub
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5cadd592
|
Merge pull request #610 from EvgeniiG/master
Bugfix transmission
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7 年前 |
GitHub
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ed6efcd7
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Merge pull request #608 from EvgeniiG/master
Refactor directional and punctual light code
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7 年前 |
GitHub
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b529a548
|
Merge pull request #607 from Unity-Technologies/revert-606-revert-594-master
Revert "Revert " Reduce the number of dependent texture reads for SSS""
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7 年前 |
GitHub
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39cb603c
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Revert "Revert " Reduce the number of dependent texture reads for SSS""
|
7 年前 |
GitHub
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bcdbf637
|
Merge pull request #606 from Unity-Technologies/revert-594-master
Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
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1ba061ab
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Revert " Reduce the number of dependent texture reads for SSS"
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7 年前 |
GitHub
|
1392a5c1
|
Fix a comment
|
7 年前 |
GitHub
|
d6a58e9c
|
Merge pull request #594 from EvgeniiG/master
Reduce the number of dependent texture reads for SSS
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7 年前 |
Evgenii Golubev
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594c4768
|
Multiple bugfixes for transmission
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7 年前 |
GitHub
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5ed9240c
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Merge pull request #605 from Unity-Technologies/Fix-issue-with-ambient-occlusoin-and-transparent
HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Evgenii Golubev
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c33e5451
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Improve FastSign() and FastMulBySignOf()
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7 年前 |
Peter Bay Bastian
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67c78bcc
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Update to latest post processing, bump package version and include some package files in the repo
|
7 年前 |
Evgenii Golubev
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6e123ad4
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Remove zero-initialization of PreLightData
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7 年前 |
Felipe Lira
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e62690b9
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Merge branch 'LightweightPipeline'
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7 年前 |
Evgenii Golubev
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8ed2bde7
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Refactor directional and punctual light code
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7 年前 |
GitHub
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e9e1ad86
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Merge pull request #604 from Unity-Technologies/PostprocessRenderContext-per-camera
HDRenderPipeline: Move postprocessRenderContext per camera
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7 年前 |
Evgenii Golubev
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f62c83f5
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Update FastSign() and implement FastMulBySignOf()
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7 年前 |
sebastienlagarde
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b110295c
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HDRenderPipeline: Fix issue with ambient occlusoin and transparent
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7 年前 |
Peter Bay Bastian
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0bdd58c1
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Remove ShadowAlgorithmsCustom
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7 年前 |
Evgenii Golubev
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74f8bb30
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Update TagLightingForSSS()
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7 年前 |