Julien Ignace
|
b782a332
|
Update code with last merge changes and fixed some formatting issues.
|
7 年前 |
Julien Ignace
|
c02d593d
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/AtmosphericScattering/AtmosphericScattering.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
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7 年前 |
Andre McGrail
|
6d8f7475
|
Added missing metas and updated mats that source tree didn’t pickup :(
|
7 年前 |
Andre McGrail
|
0effa5f2
|
Removed substance dependancies from LW tests and also re-created affected template images
|
7 年前 |
Felipe Lira
|
eff2ed49
|
Addressed Evgenii and Richard's comments.
|
7 年前 |
Felipe Lira
|
cea04fcf
|
Addressed Sebastien and Alexandr PR feedbacks.
|
7 年前 |
Felipe Lira
|
ac553840
|
Updated shaders after merge
|
7 年前 |
Julien Ignace
|
ab2b8608
|
Updated all HDRP test scenes with new sky volumes (until they work in prefabs and we can share them... in 2018.2 hopefully)
|
7 年前 |
Felipe Lira
|
ddeb54b6
|
Merge branch 'master' into LightweightPipeline
|
7 年前 |
Julien Ignace
|
688234ed
|
Update after last merge
|
7 年前 |
Julien Ignace
|
71f453af
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/GGXConvolution/RuntimeFilterIBL.cs
# ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
|
7 年前 |
Julien Ignace
|
dd1baa91
|
Fixed "Baked sky" behavior in new sky volume system.
|
7 年前 |
Julien Ignace
|
dae258a5
|
Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky)
|
7 年前 |
Julien Ignace
|
7faea4fc
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume
# Conflicts:
# PostProcessing
|
7 年前 |
Julien Ignace
|
b2315b94
|
Update default scene settings object creation to include exp fog and all relevant component.
|
7 年前 |
Felipe Lira
|
fd3df2bf
|
Merge branch 'Lightweight-ConstantBufferRefactor' into LightweightPipeline
|
7 年前 |
Felipe Lira
|
0324ec96
|
Refactor to improve shader library organization and readability
|
7 年前 |
Felipe Lira
|
a58b6cbd
|
Lightweight Shaders compiling on GLES with HLSLcc compiler.
|
7 年前 |
Felipe Lira
|
82d0bec8
|
Converted Terrain base shader to new shader library.
|
7 年前 |
Felipe Lira
|
90918be4
|
added uint -> int mappings
|
7 年前 |
Felipe Lira
|
bbaa74a6
|
Fixed compiler errors in GLES2.hlsl
|
7 年前 |
Felipe Lira
|
b89532b8
|
Added GLCore and GLES2 files. Ported more shaders to SRP shader library and fixed some compilation GLES2 compilation errors in shader library.
|
7 年前 |
Felipe Lira
|
bf2f0fdc
|
Fixed depth prepass clearing issue.
|
7 年前 |
Felipe Lira
|
a5dbc063
|
Ported Lightweight to SRP shader library.
|
7 年前 |
Andre McGrail
|
8752dc7f
|
Updated/Added Lightweight pipe tests, created templates
|
7 年前 |
GitHub
|
eb5b5a85
|
Shader source mapping for node functions (#137)
|
7 年前 |
Peter Bay Bastian
|
15cfbb6f
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
ea126eba
|
Update shader error message
|
7 年前 |
Jens Holm
|
ec88c9f3
|
Reigister postlayout callback on graphview rather than inspector view
|
7 年前 |
Peter Bay Bastian
|
2a66a4bf
|
Remove selection stuff from inspector and move properties to the top
|
7 年前 |
Jens Holm
|
e72aef5a
|
Add resize handle class and reuse some resize handle uss styling in inspector window
|
7 年前 |
Peter Bay Bastian
|
1a6d34eb
|
Output shader errors to console when uber shader has error
|
7 年前 |
GitHub
|
2d290890
|
Merge pull request #134 from Unity-Technologies/inspector-window
Inspector window
|
7 年前 |
Jens Holm
|
f0203715
|
Ensure inspector winow to stay in editor window rect after window resize
|
7 年前 |
Jens Holm
|
0ff2964b
|
Improve resize handling of inspector window
|
7 年前 |
Jens Holm
|
429a5f71
|
Make resizeing from left and top not move the inspector window when reaching minimum size
|
7 年前 |
Jens Holm
|
9e48247a
|
Enlarge preview handle-bar size on inspector window
|
7 年前 |
Jens Holm
|
4978e50e
|
Put resize handles as invisible bars on edges of inspector window
|
7 年前 |
Jens Holm
|
fc09a1d5
|
Change font-size in inspector window back to 11
|
7 年前 |
Jens Holm
|
89613602
|
Move addition of resize handle higher in inspector prevewi window to cause it to overlay other elements
|
7 年前 |
Jens Holm
|
8bd7923f
|
Add check for capture when draggable manipulator releases
|
7 年前 |
Jens Holm
|
0b6e4066
|
Add resize icon to inspector preview and replace preview node resize handle with temporary icon
|
7 年前 |
Jens Holm
|
82f3473f
|
Add resize handle to inspector window
|
7 年前 |
Jens Holm
|
22adea01
|
Make graph inspector window not pinned to the right side of the editor window
|
7 年前 |
Peter Bay Bastian
|
38e4110f
|
Move static methods out of AbstractMaterialNode
|
7 年前 |
Peter Bay Bastian
|
41e06942
|
Change IGeneratesFunction such that a name is provided to a registry, which only allows 1 implementation per name. Includes a validation mode that checks that multiple given functions with the same name are actually the same.
|
7 年前 |
Peter Bay Bastian
|
35350e91
|
Remove function from Swizzle node, makes more sense to just write inline
|
7 年前 |
Peter Bay Bastian
|
0055dc00
|
Rename LegacyAttribute to FormerNameAttribute
|
7 年前 |
Peter Bay Bastian
|
c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
|
7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
|
7 年前 |