15 次代码提交 (eae8ba2b-faf6-45ae-874e-2fc8c8331eb5)

作者 SHA1 备注 提交日期
mmikk d62f5fd8 unified lighttemplate code for deferred and tiled forward with callback to material function 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
mmikk adef0b64 get rid of a static I don't need 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk 56b1c9d5 separating out some utility functions which make sense for conventional fwd as well as tiled. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
runes 4a7deee5 Support for compute shader evaluation of lights (single pass only so far) 8 年前
mmikk 19b1da78 revert duplicates and globals declarations 8 年前
mmikk 3a6077b7 apparently we don't support uniforms in #ifdef in compute with multiple kernels 8 年前
mmikk e8505d17 switch to structured across the board 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
Antti Tapaninen 09c4949e HLSLcc: fix out of bounds issues on Metal/iOS, HLSL bytecode being the root cause before Metal generated shaders 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前