Tim Cooper
|
b42e0339
|
[Material Graph]Fix up texture node serialization.
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8 年前 |
Tim Cooper
|
d759e955
|
[Material Graph]Tidy up integration testing.
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8 年前 |
Tim Cooper
|
6cf280f3
|
[Material Graph]Add image comparison tests. Just add graph to UnityShaderEditor/Tests/IntegrationTests/Graphs
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8 年前 |
Tim Cooper
|
2926e86a
|
[Mat Graph]Remove standard asset stuff, not needed.
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8 年前 |
Tim Cooper
|
31fa7c60
|
[Material Graph]Readd export button. Fix issue with sub graph exports.
|
8 年前 |
Tim Cooper
|
5055d67e
|
[Material graph]More testing + fix things that are broken with the tests.
|
8 年前 |
Tim Cooper
|
b6ca28a2
|
[material graph]Make newline platform standard.
|
8 年前 |
Tim Cooper
|
95b250d2
|
[material graph] Fix newline issues.
|
8 年前 |
Tim Cooper
|
553fedbf
|
[Format]Run code formatting
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8 年前 |
Tim Cooper
|
480131e4
|
[Material Graph]Split out lighting functions to different files
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8 年前 |
Tim Cooper
|
e7cb2abf
|
[Material Graph]fix issue with pixel shader UI
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8 年前 |
Tim Cooper
|
cc192491
|
[Material Graph]Adding property node tests + pixel node tests + tidy API as I go (light functions specifically)
|
8 年前 |
Tim Cooper
|
0e9ee494
|
[Material Graph]Tidy + small Refactorings. Add more tests.
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8 年前 |
vlad-andreev
|
51a4931d
|
fix tabs
|
8 年前 |
vlad-andreev
|
f41bce43
|
hotswapping/reimporting of cookie textures
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8 年前 |
Aras Pranckevicius
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b226d5cd
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Update for CubemapArray API changes
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8 年前 |
vlad-andreev
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01f87afe
|
fix material lifetime
|
8 年前 |
vlad-andreev
|
4e8bf0ba
|
fptl: fix specular in linear
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8 年前 |
vlad-andreev
|
326ac6a3
|
fptl: proper linear rendering
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8 年前 |
vlad-andreev
|
1e9b2021
|
skybox cleanup
|
8 年前 |
vlad-andreev
|
8edbc012
|
github desktop got confused..
|
8 年前 |
vlad-andreev
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d8b94019
|
fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader
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8 年前 |
vlad-andreev
|
13e0bb9f
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fixed build after merge
|
8 年前 |
mmikk
|
e7419ce5
|
use BC6H instead of DXT5
use BC6H instead of DXT5
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8 年前 |
mmikk
|
5a3b035e
|
insert early out in shadow code for finite lights
insert early out in shadow code for finite lights
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8 年前 |
vlad-andreev
|
99c59769
|
fptl: fixed directional shadows in scene view
|
8 年前 |
vlad-andreev
|
21b003b8
|
fptl: first stab at directional light support (directional shadows not yet working in scene view)
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8 年前 |
vlad-andreev
|
1f47f98c
|
fix linear rendering
|
8 年前 |
vlad-andreev
|
43fe87ad
|
first pass at shadows with FPTL
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8 年前 |
vlad-andreev
|
6556497d
|
fixed shadows after the trunk merge
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8 年前 |
vlad-andreev
|
ddafcda1
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/fptl/Internal-DeferredReflections.shader
|
8 年前 |
mmikk
|
39745dc1
|
more cosmetics on refl shader
more cosmetics on refl shader
|
8 年前 |
mmikk
|
e056bb2f
|
minor cosmetics fixes to refl probes stuff
minor cosmetics fixes to refl probes stuff
|
8 年前 |
mmikk
|
e37eac8f
|
adding support for rotatable refl probes
adding support for rotatable refl probes
|
8 年前 |
vlad-andreev
|
60d4b7c4
|
shader upgrade to 5.5
|
8 年前 |
vlad-andreev
|
c0867e22
|
fixed linear rendering
|
8 年前 |
vlad-andreev
|
cb101a89
|
fptl: fixed broken rendering on scene property change
|
8 年前 |
Tim Cooper
|
6e740eb0
|
[material graph]Fix test name
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
8 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
8 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
8 年前 |
Tim Cooper
|
607a2f9e
|
[material graph]Add button to convert selection into subGraph
|
8 年前 |
Tim Cooper
|
675ed679
|
[mat graph] Add duplicate command.
|
8 年前 |
Tim Cooper
|
40ac12ad
|
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
|
8 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
8 年前 |
Tim Cooper
|
8e10c8cb
|
[mat graph]Sub graph is working again.
|
8 年前 |
Tim Cooper
|
8e31ace1
|
[material graph]Slot serialization test
|
8 年前 |