sebastienlagarde
|
7693581b
|
HDRenderLoop: Fix issue with reference mode compil
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8 年前 |
sebastienlagarde
|
ca83feb0
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HDRenderLoop: Add support of directional split shadow
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8 年前 |
Julien Ignace
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44b015c9
|
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
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8 年前 |
GitHub
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6c2d6f21
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Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
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8 年前 |
Julien Ignace
|
fd04e67f
|
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
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8 年前 |
Evgenii Golubev
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a628a7de
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Julien Ignace
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900253f2
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
|
2fd73e64
|
Add a menu item to add "Additional Light Data"
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8 年前 |
GitHub
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4bcb7368
|
Merge pull request #12 from EvgeniiG/master
Use a new impl. of FastACos for area lights and fix the reference IBL impl.
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8 年前 |
Evgenii Golubev
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0aace9e1
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
sebastienlagarde
|
fa115002
|
HDRenderLoop: Change light structure to better match FPTL
- merge area light and punctual together
- Change directional to better match FPTL
- Add EvaluateBSDF_Directional prototype
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8 年前 |
sebastienlagarde
|
f889bdfb
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HDRenderLoop: Fix error with DestroyBuffer
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8 年前 |
Julien Ignace
|
66069643
|
Re-enabled shader feature for mapping of LayeredLit shader (should be much faster to import now thanks Aras :) )
|
8 年前 |
sebastienlagarde
|
2f4f4d22
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HDRenderLoop: Split LIT_DISPLAY_REFERENCE in LIT_DISPLAY_REFERENCE_AREA and LIT_DISPLAY_REFERENCE_IBL
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8 年前 |
Evgenii Golubev
|
303e8196
|
Fix the reference IBL implementation
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8 年前 |
GitHub
|
6ed761da
|
Merge pull request #13 from Unity-Technologies/Merge-FPTL
Reorganize light loop code + prepare merge FPTL
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8 年前 |
Sebastien Lagarde
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7fa398c4
|
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
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8 年前 |
Evgenii Golubev
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10a41b5b
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Make ComputeCubeToSphereMapSqMagnitude() simpler to use
|
8 年前 |
Sebastien Lagarde
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bebe7f01
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
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8 年前 |
Evgenii Golubev
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c8a14bc3
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Merge branch 'UpdateAreaLightImpl'
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8 年前 |
Sebastien Lagarde
|
2b8343ed
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HDRenderLoop: Move GetNdotV function again
|
8 年前 |
sebastienlagarde
|
0da561ce
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Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
Julien Ignace
|
c14da547
|
Fixed compilation of lit shader.
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8 年前 |
Evgenii Golubev
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2636e56e
|
Remove completed TODOs
|
8 年前 |
Julien Ignace
|
aac1235c
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Evgenii Golubev
|
be9aaa74
|
Use FastACos for the area light code
|
8 年前 |
sebastienlagarde
|
ed862ed6
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL
|
8 年前 |
sebastienlagarde
|
1500689d
|
HDRenderLoop: Move function from common.hlsl to commonlighting.hlsl
|
8 年前 |
Evgenii Golubev
|
abb866e7
|
Use a more accurate FastACos implementation
|
8 年前 |
sebastienlagarde
|
31e4c8ca
|
HDRenderLoop: Intermediate state
|
8 年前 |
GitHub
|
064c17bd
|
Merge pull request #11 from EvgeniiG/master
Implement ellipsoidal fade out for area lights
|
8 年前 |
Julien Ignace
|
99b57d08
|
- Temporarily disabled "triplanar" in LayeredLit GUI (until it's implemented)
- Cleaned LayeredLit GUI a little.
|
8 年前 |
Evgenii Golubev
|
290723c7
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl
|
8 年前 |
Evgenii Golubev
|
a6a6e773
|
Implement ellipsoidal fade out for area lights
|
8 年前 |
Tim Cooper
|
9f1103ac
|
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
|
8 年前 |
Tim Cooper
|
f62762b2
|
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
|
8 年前 |
Tim Cooper
|
47d64c52
|
[mat graph]Remove implicit node creation now that we have better code generation framework.
|
8 年前 |
Paul Demeulenaere
|
94144e69
|
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
|
8 年前 |
Paul Demeulenaere
|
51383cec
|
Add world tangent node (with IRequireTangent behavior)
|
8 年前 |
Paul Demeulenaere
|
94f746ff
|
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
|
8 年前 |
Peter Bay Bastian
|
1ded56e2
|
Added active state for title bar buttons a la the CSS pseudo class
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8 年前 |
Peter Bay Bastian
|
7ef50ef7
|
Replaced accidental tabs with spaces
|
8 年前 |
Peter Bay Bastian
|
be11b1e0
|
"Show in project"-button now works
|
8 年前 |
Peter Bay Bastian
|
c6e6d4e4
|
Refactored title bar button into own drawer
|
8 年前 |
Peter Bay Bastian
|
53ab6c81
|
Added options button (not functional yet)
|
8 年前 |
Peter Bay Bastian
|
235ac2cb
|
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
|
8 年前 |
Peter Bay Bastian
|
621f548e
|
Style tweaks and minor code clean-up for title bar
|
8 年前 |
Peter Bay Bastian
|
c299e028
|
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
|
8 年前 |
Peter Bay Bastian
|
08a32f0c
|
Removed absolute positioning from TitleBar
|
8 年前 |
Peter Bay Bastian
|
da329206
|
Removed absolute positioning from GraphView and did minor tweaks to title bar
|
8 年前 |