sebastienlagarde
|
7893ff23
|
HDRenderPipeline: enable hash code on render target for dirty GI + do generate mipmaps manually
|
7 年前 |
sebastienlagarde
|
ff9d0813
|
HDRenderPipeline: factor IBL weight function in lightloop
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7 年前 |
Evgenii Golubev
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70cf921d
|
Clean up the area light code
|
7 年前 |
sebastienlagarde
|
1a15899e
|
HDRenderPipeline: few minor cleanup comment
|
7 年前 |
Evgenii Golubev
|
471342f0
|
Factor out multiplication by 'lightData.color'
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7 年前 |
sebastienlagarde
|
508fec3a
|
HDRenderPipeline: add setter for scene settings
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7 年前 |
Evgenii Golubev
|
1928fe74
|
Add transmission to line lights
|
7 年前 |
GitHub
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e47845fe
|
Merge pull request #370 from Unity-Technologies/Add-clear-coat
Add clear coat support
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7 年前 |
sebastienlagarde
|
90dcb63d
|
HDRenderPipeline: Update test scene with clear coat test
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7 年前 |
Evgenii Golubev
|
4bc21a86
|
Optimize area lights a bit
|
7 年前 |
sebastienlagarde
|
38888e9e
|
remove comment
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7 年前 |
Evgenii Golubev
|
8091bf54
|
Refactor EvaluateTransmission() to share more code
|
7 年前 |
sebastienlagarde
|
4ed252e3
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Add-clear-coat
|
7 年前 |
Evgenii Golubev
|
291342ad
|
Add a reference implementation of transmission for rectangular area lights
|
7 年前 |
GitHub
|
26b677d6
|
Merge pull request #369 from EvgeniiG/master
Factor out EvaluateTransmission() & premultiply
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7 年前 |
Evgenii Golubev
|
5e60f635
|
Merge branch 'master'
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7 年前 |
Evgenii Golubev
|
49f52c6c
|
Factor out EvaluateTransmission() & premultiply
|
7 年前 |
GitHub
|
7be53b88
|
Merge pull request #368 from Unity-Technologies/maxSmoothness-and-disable-range-attenuation
Add support to disable range attenuation and control max smoothness
|
7 年前 |
GitHub
|
2e04dfe0
|
Merge pull request #367 from EvgeniiG/master
Port Morten's orthographic FPTL changes into HDRP
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7 年前 |
Evgenii Golubev
|
845d5061
|
Port Morten's orthographic FPTL changes to HDRP
|
7 年前 |
sebastienlagarde
|
e2c021c4
|
Add clear coat material in Lit + few cleanup
|
7 年前 |
GitHub
|
e4df0571
|
Merge pull request #366 from EvgeniiG/master
Switch transmission units of Jimenez SSS to millimeters
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7 年前 |
Evgenii Golubev
|
2a4e6b99
|
Switch transmission units of Jimenez SSS to millimeters
|
7 年前 |
sebastienlagarde
|
cb91c226
|
HDRenderPipeline: Fix issue with POM and layered shader
|
7 年前 |
GitHub
|
69547582
|
Merge pull request #365 from EvgeniiG/master
Fix Disney SSS for Intel GPUs
|
7 年前 |
Evgenii Golubev
|
9b33356f
|
Fix Disney SSS for Intel GPUs
|
7 年前 |
sebastienlagarde
|
4bc93c9f
|
Add support to disable range attenuation and control max smoothness on light to fake sphere light
|
7 年前 |
Filip Iliescu
|
ac2b77ef
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
7 年前 |
GitHub
|
590566d8
|
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
|
7 年前 |
Robert Srinivasiah
|
2f73a249
|
Fixed typos in BasicRenderPipeline
|
7 年前 |
Filip Iliescu
|
5e85f85f
|
set up clear/dont care and memoryless render targets on attachments we dont have to store
|
7 年前 |
Filip Iliescu
|
04e8226d
|
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
|
7 年前 |
Filip Iliescu
|
15851ae5
|
remove unused files
|
7 年前 |
Filip Iliescu
|
28a25cc0
|
merged master
|
7 年前 |
Filip Iliescu
|
bb97cb99
|
some comments
|
7 年前 |
Filip Iliescu
|
f28bc5a4
|
cleanup: reuse light matrix calculation code
|
7 年前 |
Filip Iliescu
|
2e7987d4
|
test scene changes to have all scenes use deferred on camera when using built-in
|
7 年前 |
Filip Iliescu
|
43be2f48
|
push a couple project settings that impact things working using metal
|
7 年前 |
Filip Iliescu
|
46f3b214
|
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
|
7 年前 |
Peter Bay Bastian
|
ed185a44
|
Preliminary vertex shader support
|
7 年前 |
Peter Bay Bastian
|
6eea794b
|
Remove scale and offset from shader inspector
|
7 年前 |
Peter Bay Bastian
|
c178455f
|
Fix alpha blending in shader template
|
7 年前 |
Peter Bay Bastian
|
b174415a
|
Simplify checks in TypeMapper
|
7 年前 |
Peter Bay Bastian
|
34d1b3f1
|
Make preview re-generate when changing master node options
|
7 年前 |
Peter Bay Bastian
|
e86d275d
|
Adjust checkerboard colors for node previews
|
7 年前 |
Peter Bay Bastian
|
064bacae
|
Add back surface master node editor in inspector
|
7 年前 |
Peter Bay Bastian
|
c884fe33
|
Make TypeMapper data-driven rather than generic and remove old inspector things from GraphInspectorPresenter
|
7 年前 |
Peter Bay Bastian
|
f6a7d3b4
|
Remove ScriptableObjectFactory and make fallback type optional in TypeMapper
|
7 年前 |
Peter Bay Bastian
|
5c6dfe96
|
Add collection initialization support to TypeMapper
|
7 年前 |
Peter Bay Bastian
|
a76aadd7
|
Remove a few todos in code
|
7 年前 |