10 次代码提交 (e9a12809-a294-451a-8d48-43274f028bf0)

作者 SHA1 备注 提交日期
Eduardo Chaves 620b809b Adding the Add node with dynamic inputs and respective presenter (W.I.P) 8 年前
Eduardo Chaves 337cd82b Finilized Adder shader, fixed FunctionNInNOut issues 8 年前
Eduardo Chaves 56672837 Adding Mandelbrot fractal node. Not perfect, but it's there 8 年前
Eduardo Chaves 20b3d107 Adding correct default values for fractals 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 7 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian 1cf9ffde Update node titles to use new array-based grouping `[Title("UV/Flipbook")]` -> `[Title("UV", "Flipbook")]` 7 年前
GitHub 09d669c8 Various refactorings and improvements (#139) 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前