Tim Cooper
|
1793f62f
|
Add LW SRP into material graph
|
7 年前 |
Matt Dean
|
f17a21ca
|
Refactor lightweight shaders Part 1
- Add surface model to PBR
- Abstract everything to cgincs
|
7 年前 |
Matt Dean
|
1e0ac7aa
|
Rename NonPBR to FastBlinn
|
7 年前 |
Matt Dean
|
ef853b6a
|
Added surface definition for FastBlinn
|
7 年前 |
Matt Dean
|
316a1125
|
Cleanup, re-org and refactor
|
7 年前 |
Matt Dean
|
e1d63321
|
Initial attempt
|
7 年前 |
Matt Dean
|
2c7d3d45
|
Some channels working
|
7 年前 |
Matt Dean
|
7a860c7c
|
Initial functional PBR master
|
7 年前 |
Matt Dean
|
6617bfcf
|
Working Lightweight PBR Masters
|
7 年前 |
Matt Dean
|
5aa5451a
|
Fixes for PR
|
7 年前 |
Matt Dean
|
d0f07a14
|
Add everything to vertex input struct as default
|
7 年前 |
Matt Dean
|
02a01bed
|
Bring handwritten and graphmade vertex structs in line
|
7 年前 |
Matt Dean
|
22d054b1
|
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
|
7 年前 |
Matt Dean
|
4399a579
|
Add FastBlinn master
|
7 年前 |
Matt Dean
|
c9975eed
|
Add unlit master and cleanup
|
7 年前 |
GitHub
|
569bb836
|
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
|
7 年前 |
Matt Dean
|
726b1d96
|
Fix old subscripts for FastBlinn
|
7 年前 |
Tim Cooper
|
95cdeda0
|
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
|
7 年前 |
GitHub
|
22e6141d
|
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
|
7 年前 |
Tim Cooper
|
67d81eb4
|
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
|
7 年前 |
Matt Dean
|
53a1f582
|
Abstract lighting from Lightweight PBR frag shader
|
7 年前 |
Tim Cooper
|
fb21bff8
|
Working lightweight metallic master node.
|
7 年前 |
Tim Cooper
|
779d0288
|
[MatGraph]Use generated names for properties so that they do not conflict and are formatted properly.
|
7 年前 |
Tim Cooper
|
f2cae710
|
Merge branch 'exposed-prop-subgraph'
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/GraphInspectorView.cs
|
7 年前 |
Matt Dean
|
31068f89
|
More PR fixes
|
7 年前 |
Tim Cooper
|
85affe1f
|
Update lightweight pipeline / SRP version
|
7 年前 |
GitHub
|
21a946ef
|
Merge pull request #73 from Unity-Technologies/master
Merge master
|
7 年前 |
Patrick Fournier
|
de93c238
|
Merge trunk
|
7 年前 |
Peter Bay Bastian
|
d50eb6bb
|
Outside node controls for texture slots + various fixes
|
7 年前 |
GitHub
|
849d3ecb
|
Merge branch 'master' into graph-view-copy-paste
|
7 年前 |
Tim Cooper
|
fc3caa89
|
Merge commit '0a54bdcf00befab61d3a0bbec18c543478eb086d' into fixing
|
7 年前 |
mathieum-unity
|
045d568e
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Peter Bay Bastian
|
61fab094
|
Update to work with trunk
|
7 年前 |
mathieum-unity
|
d7f591a9
|
Merge remote-tracking branch 'origin/master' into graphview-styling-updates
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Resources/Styles/MaterialGraph.uss
# MaterialGraphProject/UnityPackageManager/manifest.json
|
7 年前 |
Matt Dean
|
8e410579
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |